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SEOW Code Commit Log


Commit Date  
[r267] by fourshades

Correct $SURFACE_ROAD = '127,127,127'; in DMT_Surface.php (road is neutral elevation on surface correction map) and re-applied this surface MVG in DMT_functions.php

2017-12-16 13:16:37 Tree
[r266] by fourshades

Removed road path terrain height MVG directives from makePathSegment() in DMT_functions.php.

2017-12-13 04:10:04 Tree
[r265] by fourshades

Added $MD_TEX_RIVER global to FloodValleys()

2017-12-11 06:59:55 Tree
[r264] by fourshades

Added support for attempted river crossings by tanks in MM-BuildMissions.php; Cleaned up seowlogging in MP-MetaMapRequest.php

2017-12-11 02:25:27 Tree
[r263] by fourshades

River crossing scrip to handle tank destruction.

2017-12-11 02:23:24 Tree
[r262] by fourshades

Added code to buildInit() in MM-BuildMissions.php to create a server loop to detect tanks crossing rivers/lakes. If they go too deep, the script will explode them. Other vehicles and oceans are handled natively by Arma 2.

2017-12-10 09:38:41 Tree
[r261] by fourshades

Corrected FloodValleys() function to reference the $MD_TEX_RIVER variable for non-standard water textures.

2017-12-09 15:19:16 Tree
[r260] by fourshades

Updated top left icon in forms windows. Added meta_unit generation to modMissionAnalyzer.subProcessRockets() based on Scannon's Prokhorovka template error.

2017-12-04 01:31:53 Tree
[r259] by fourshades

Enforced non-negative values for Fuel_Freight and Fuel in modMissionAnalyzer.subLoadUnitHashtable() and in modSupply.subLoadResources()(Thor)

2017-12-03 02:20:36 Tree
[r258] by fourshades

Corrections to FreightLoader logic to handle units with Quantity>1 (Thor)

2017-11-29 11:25:31 Tree
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