| Commit | Date | |
|---|---|---|
| 2026-01-27 10:01:36 | Tree | |
| 2026-01-27 09:27:58 | Tree | |
| 2026-01-27 06:46:16 | Tree | |
| 2026-01-27 06:09:11 | Tree | |
| 2026-01-25 14:05:32 | Tree | |
| 2026-01-25 13:20:50 | Tree | |
|
[r1259]
by
fourshades
First pass at BuildAirframes(). Need to give attention to init strings and event handlers for animals and airframes to ensure that destruction is tracked. |
2026-01-25 10:46:46 | Tree |
|
[r1258]
by
fourshades
RC of BuildWrecks() and BuildSupplyDrops() using simplified modUtilities.RandomElement() and MD5 hash. |
2026-01-25 08:29:51 | Tree |
| 2026-01-24 14:29:34 | Tree | |
|
[r1256]
by
fourshades
Added orderGetIn to init_mount(); only civilian family leaders are now playable by default, but I might rule them out too. Still haven't found why TeamSwitch allows all players to swap sides. |
2026-01-18 04:52:40 | Tree |