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SEOW Code Commit Log


Commit Date  
[r1261] by fourshades

Updated nuget packages

2026-01-25 14:05:32 Tree
[r1260] by fourshades

Added init script support for animals, airframes, wrecks and supply drops

2026-01-25 13:20:50 Tree
[r1259] by fourshades

First pass at BuildAirframes(). Need to give attention to init strings and event handlers for animals and airframes to ensure that destruction is tracked.

2026-01-25 10:46:46 Tree
[r1258] by fourshades

RC of BuildWrecks() and BuildSupplyDrops() using simplified modUtilities.RandomElement() and MD5 hash.

2026-01-25 08:29:51 Tree
[r1257] by fourshades

RC of BuildWrecks

2026-01-24 14:29:34 Tree
[r1256] by fourshades

Added orderGetIn to init_mount(); only civilian family leaders are now playable by default, but I might rule them out too. Still haven't found why TeamSwitch allows all players to swap sides.

2026-01-18 04:52:40 Tree
[r1255] by fourshades

Got HighCommand working after putting red soldier directives into Meta_IF44_Objects_IFA3. But have a strange in-game bug with TeamSwitch where I can both see and switch to enemy units using the TeamSwitch menu.

2026-01-17 15:01:52 Tree
[r1254] by fourshades

Seem to have Recon Markers working, pilot reports etc. Found a bug in HighCommand where East Subordinates are linked to West Commander modules. Should be straightforward to fix.

2026-01-15 13:48:24 Tree
[r1253] by fourshades

Added deterministic seed for each supply drop in clsIFA3.BuildSupplyDrops()

2026-01-14 13:38:45 Tree
[r1252] by fourshades

RC of clsIFA3.BuildSupplyDrops(). Need to consider extending/rebalancing drop objects.

2026-01-14 10:02:41 Tree
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