| Commit | Date | |
|---|---|---|
|
[r1255]
by
fourshades
Got HighCommand working after putting red soldier directives into Meta_IF44_Objects_IFA3. But have a strange in-game bug with TeamSwitch where I can both see and switch to enemy units using the TeamSwitch menu. |
2026-01-17 15:01:52 | Tree |
|
[r1254]
by
fourshades
Seem to have Recon Markers working, pilot reports etc. Found a bug in HighCommand where East Subordinates are linked to West Commander modules. Should be straightforward to fix. |
2026-01-15 13:48:24 | Tree |
| 2026-01-14 13:38:45 | Tree | |
|
[r1252]
by
fourshades
RC of clsIFA3.BuildSupplyDrops(). Need to consider extending/rebalancing drop objects. |
2026-01-14 10:02:41 | Tree |
|
[r1251]
by
fourshades
Partial update of clsIFA3.BuildSupplyDrops(); Needs to incorporate Attribute listing of contents using bis_fnc_initAmmoBox etc. |
2026-01-13 14:37:10 | Tree |
|
[r1250]
by
fourshades
RC of clsIFA3.BuildFybys() and setWaypointBehaviour call correction in sqf3/flyby.sqf |
2026-01-13 13:48:57 | Tree |
| 2026-01-13 06:12:49 | Tree | |
| 2026-01-13 05:59:16 | Tree | |
|
[r1247]
by
fourshades
Ensured Scannon's ammo bug is applied to clsIFA3.vb and modIFA.vb; got details of Meta_Forces records worked out properly in clsIFA3.BuildCivilians() |
2026-01-09 09:31:14 | Tree |
|
[r1246]
by
fourshades
RC for clsIFA3.BuildCivilians(). Also revised campsite objects and civilian lists for IFA3. |
2026-01-03 09:14:29 | Tree |