Menu

SEOW Code Commit Log


Commit Date  
[r1255] by fourshades

Got HighCommand working after putting red soldier directives into Meta_IF44_Objects_IFA3. But have a strange in-game bug with TeamSwitch where I can both see and switch to enemy units using the TeamSwitch menu.

2026-01-17 15:01:52 Tree
[r1254] by fourshades

Seem to have Recon Markers working, pilot reports etc. Found a bug in HighCommand where East Subordinates are linked to West Commander modules. Should be straightforward to fix.

2026-01-15 13:48:24 Tree
[r1253] by fourshades

Added deterministic seed for each supply drop in clsIFA3.BuildSupplyDrops()

2026-01-14 13:38:45 Tree
[r1252] by fourshades

RC of clsIFA3.BuildSupplyDrops(). Need to consider extending/rebalancing drop objects.

2026-01-14 10:02:41 Tree
[r1251] by fourshades

Partial update of clsIFA3.BuildSupplyDrops(); Needs to incorporate Attribute listing of contents using bis_fnc_initAmmoBox etc.

2026-01-13 14:37:10 Tree
[r1250] by fourshades

RC of clsIFA3.BuildFybys() and setWaypointBehaviour call correction in sqf3/flyby.sqf

2026-01-13 13:48:57 Tree
[r1249] by fourshades

RC of clsIFA3.BuildAnimals()

2026-01-13 06:12:49 Tree
[r1248] by fourshades

RC of clsIFA3.BuildAnimals()

2026-01-13 05:59:16 Tree
[r1247] by fourshades

Ensured Scannon's ammo bug is applied to clsIFA3.vb and modIFA.vb; got details of Meta_Forces records worked out properly in clsIFA3.BuildCivilians()

2026-01-09 09:31:14 Tree
[r1246] by fourshades

RC for clsIFA3.BuildCivilians(). Also revised campsite objects and civilian lists for IFA3.

2026-01-03 09:14:29 Tree
Older >