| Commit | Date | |
|---|---|---|
| 2026-01-13 06:12:49 | Tree | |
| 2026-01-13 05:59:16 | Tree | |
|
[r1247]
by
fourshades
Ensured Scannon's ammo bug is applied to clsIFA3.vb and modIFA.vb; got details of Meta_Forces records worked out properly in clsIFA3.BuildCivilians() |
2026-01-09 09:31:14 | Tree |
|
[r1246]
by
fourshades
RC for clsIFA3.BuildCivilians(). Also revised campsite objects and civilian lists for IFA3. |
2026-01-03 09:14:29 | Tree |
|
[r1245]
by
fourshades
Corrected naming of HC_Subordinates, Added CAB_A3 "Named Groups in Multiplayer Lobby" syntax to unit description fields. |
2026-01-02 14:26:28 | Tree |
|
[r1244]
by
fourshades
Corrected HighCommand ID usage in clsIFA3.make_ESEM_Unit_Item() for subordinates. |
2025-12-31 08:46:35 | Tree |
|
[r1243]
by
fourshades
Corrected HighCommand ID usage in clsIFA3.make_ESEM_Unit_Item() for subordinates. |
2025-12-31 08:41:26 | Tree |
| 2025-12-28 15:06:23 | Tree | |
|
[r1241]
by
fourshades
Converting clsIFA3.vb, but found bug related to needing two ID values per colonel. Need to fix. |
2025-12-27 15:02:44 | Tree |
|
[r1240]
by
fourshades
Debugged BuildBarrageEmplacement(); debugged crew scripting for vehicles by avoiding DLV vehicle forms (kju). Next is PlaceColonel() and HighCommand scripting. |
2025-12-15 14:06:51 | Tree |