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SEOW Code Commit Log


Commit Date  
[r1249] by fourshades

RC of clsIFA3.BuildAnimals()

2026-01-13 06:12:49 Tree
[r1248] by fourshades

RC of clsIFA3.BuildAnimals()

2026-01-13 05:59:16 Tree
[r1247] by fourshades

Ensured Scannon's ammo bug is applied to clsIFA3.vb and modIFA.vb; got details of Meta_Forces records worked out properly in clsIFA3.BuildCivilians()

2026-01-09 09:31:14 Tree
[r1246] by fourshades

RC for clsIFA3.BuildCivilians(). Also revised campsite objects and civilian lists for IFA3.

2026-01-03 09:14:29 Tree
[r1245] by fourshades

Corrected naming of HC_Subordinates, Added CAB_A3 "Named Groups in Multiplayer Lobby" syntax to unit description fields.

2026-01-02 14:26:28 Tree
[r1244] by fourshades

Corrected HighCommand ID usage in clsIFA3.make_ESEM_Unit_Item() for subordinates.

2025-12-31 08:46:35 Tree
[r1243] by fourshades

Corrected HighCommand ID usage in clsIFA3.make_ESEM_Unit_Item() for subordinates.

2025-12-31 08:41:26 Tree
[r1242] by fourshades

Close to having working HighCommand links

2025-12-28 15:06:23 Tree
[r1241] by fourshades

Converting clsIFA3.vb, but found bug related to needing two ID values per colonel. Need to fix.

2025-12-27 15:02:44 Tree
[r1240] by fourshades

Debugged BuildBarrageEmplacement(); debugged crew scripting for vehicles by avoiding DLV vehicle forms (kju). Next is PlaceColonel() and HighCommand scripting.

2025-12-15 14:06:51 Tree
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