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SEOW Code Commit Log


Commit Date  
[r1244] by fourshades

Corrected HighCommand ID usage in clsIFA3.make_ESEM_Unit_Item() for subordinates.

2025-12-31 08:46:35 Tree
[r1243] by fourshades

Corrected HighCommand ID usage in clsIFA3.make_ESEM_Unit_Item() for subordinates.

2025-12-31 08:41:26 Tree
[r1242] by fourshades

Close to having working HighCommand links

2025-12-28 15:06:23 Tree
[r1241] by fourshades

Converting clsIFA3.vb, but found bug related to needing two ID values per colonel. Need to fix.

2025-12-27 15:02:44 Tree
[r1240] by fourshades

Debugged BuildBarrageEmplacement(); debugged crew scripting for vehicles by avoiding DLV vehicle forms (kju). Next is PlaceColonel() and HighCommand scripting.

2025-12-15 14:06:51 Tree
[r1239] by fourshades

Got BuildBarrageEmplacements() working now with scenery objects at ground surface. Need to improve A2->A3 object mapping for fidelity and placement.

2025-12-14 14:47:59 Tree
[r1238] by fourshades

Publish to v8.2.0.50

2025-12-14 14:17:58 Tree
[r1237] by fourshades

Corrected GetAmmoDirective() to use Double type instead of Integer (Scannon)

2025-12-14 14:08:13 Tree
[r1236] by fourshades

cleaned up some code formatting bugs in barrage triggers; need to remove deprecated code in BuildBarragesNew(). Then we need to ensure that the Make_ESEM_Unit_Item() code is robust for squads, vehicles and artillery.

2025-12-13 14:31:04 Tree
[r1235] by fourshades

RC of refactoring of Build_ESEM_Unit() and Make_ESEM_Unit_Item(). Now all string appends are done in Make_ESEM_Unit_Item() and Build_ESEM_Unit() simply loops through the members in each group.

2025-12-13 10:42:43 Tree
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