| Commit | Date | |
|---|---|---|
|
[r1244]
by
fourshades
Corrected HighCommand ID usage in clsIFA3.make_ESEM_Unit_Item() for subordinates. |
2025-12-31 08:46:35 | Tree |
|
[r1243]
by
fourshades
Corrected HighCommand ID usage in clsIFA3.make_ESEM_Unit_Item() for subordinates. |
2025-12-31 08:41:26 | Tree |
| 2025-12-28 15:06:23 | Tree | |
|
[r1241]
by
fourshades
Converting clsIFA3.vb, but found bug related to needing two ID values per colonel. Need to fix. |
2025-12-27 15:02:44 | Tree |
|
[r1240]
by
fourshades
Debugged BuildBarrageEmplacement(); debugged crew scripting for vehicles by avoiding DLV vehicle forms (kju). Next is PlaceColonel() and HighCommand scripting. |
2025-12-15 14:06:51 | Tree |
|
[r1239]
by
fourshades
Got BuildBarrageEmplacements() working now with scenery objects at ground surface. Need to improve A2->A3 object mapping for fidelity and placement. |
2025-12-14 14:47:59 | Tree |
| 2025-12-14 14:17:58 | Tree | |
| 2025-12-14 14:08:13 | Tree | |
|
[r1236]
by
fourshades
cleaned up some code formatting bugs in barrage triggers; need to remove deprecated code in BuildBarragesNew(). Then we need to ensure that the Make_ESEM_Unit_Item() code is robust for squads, vehicles and artillery. |
2025-12-13 14:31:04 | Tree |
|
[r1235]
by
fourshades
RC of refactoring of Build_ESEM_Unit() and Make_ESEM_Unit_Item(). Now all string appends are done in Make_ESEM_Unit_Item() and Build_ESEM_Unit() simply loops through the members in each group. |
2025-12-13 10:42:43 | Tree |