| Commit | Date | |
|---|---|---|
|
[r1239]
by
fourshades
Got BuildBarrageEmplacements() working now with scenery objects at ground surface. Need to improve A2->A3 object mapping for fidelity and placement. |
2025-12-14 14:47:59 | Tree |
| 2025-12-14 14:17:58 | Tree | |
| 2025-12-14 14:08:13 | Tree | |
|
[r1236]
by
fourshades
cleaned up some code formatting bugs in barrage triggers; need to remove deprecated code in BuildBarragesNew(). Then we need to ensure that the Make_ESEM_Unit_Item() code is robust for squads, vehicles and artillery. |
2025-12-13 14:31:04 | Tree |
|
[r1235]
by
fourshades
RC of refactoring of Build_ESEM_Unit() and Make_ESEM_Unit_Item(). Now all string appends are done in Make_ESEM_Unit_Item() and Build_ESEM_Unit() simply loops through the members in each group. |
2025-12-13 10:42:43 | Tree |
|
[r1234]
by
fourshades
revising counters in clsIFA3.Make_ESEM_Unit_Item(), having prototyped BuilBarragesNew() |
2025-11-30 14:22:19 | Tree |
| 2025-11-23 15:35:43 | Tree | |
|
[r1232]
by
fourshades
Refined more sqf3 scripts and corrected soldier naming bug that prevented random naming by IFA3. Removed temporary isPlayer directive in clsIFA3.Make_ESEM_Unit_Item(); correctly set VS publish options for sqf3/images. |
2025-11-11 09:18:54 | Tree |
| 2025-11-10 14:40:59 | Tree | |
| 2025-11-10 12:57:56 | Tree |