| Commit | Date | |
|---|---|---|
|
[r1204]
by
fourshades
Revised event.sqf for animal kills; fixed up modIFA.HandleForage(), modIFA.ProcessActionEvent(), modIFA.UpdateOOB() to correct handling of destruction of IF objects by barrages, to avoid index errors in handling azimuth parsing in some action events. Added modIFA.GetIFSceneryType() etc. All this based on bugs reported by Scannon. |
2025-09-01 14:53:20 | Tree |
|
[r1203]
by
fourshades
Revised event.sqf for animal kills; fixed up modIFA.HandleForage(), modIFA.ProcessActionEvent(), modIFA.UpdateOOB() to correct handling of destruction of IF objects by barrages, to avoid index errors in handling azimuth parsing in some action events. Added modIFA.GetIFSceneryType() etc. All this based on bugs reported by Scannon. |
2025-09-01 14:05:06 | Tree |
|
[r1202]
by
fourshades
Added waypoints directives and further refined counters in sqm file creation; added phrase counter function in modUtilities.vb |
2025-08-31 08:35:03 | Tree |
|
[r1201]
by
fourshades
Corrected cargo logic in modIFA.Initscript_Cargo() and in clsIFA3.Initscript_Cargo() to prevent over-writing of init strings |
2025-08-30 14:52:02 | Tree |
|
[r1200]
by
fourshades
Corrected cargo logic in modIFA.Initscript_Cargo() to prevent over-writing of init strings |
2025-08-30 14:49:15 | Tree |
| 2025-08-30 14:28:23 | Tree | |
|
[r1198]
by
fourshades
Further integration: got single soldier mission file almost working, still need to check waypoints addition |
2025-08-29 14:24:21 | Tree |
| 2025-08-28 14:47:46 | Tree | |
| 2025-08-27 09:05:06 | Tree | |
|
[r1195]
by
fourshades
Corrected crewlocation bug noted in Scannon's campaign, now corrected in modIFA.vb |
2025-08-25 13:55:37 | Tree |