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SEOW Code Commit Log


Commit Date  
[r1204] by fourshades

Revised event.sqf for animal kills; fixed up modIFA.HandleForage(), modIFA.ProcessActionEvent(), modIFA.UpdateOOB() to correct handling of destruction of IF objects by barrages, to avoid index errors in handling azimuth parsing in some action events. Added modIFA.GetIFSceneryType() etc. All this based on bugs reported by Scannon.

2025-09-01 14:53:20 Tree
[r1203] by fourshades

Revised event.sqf for animal kills; fixed up modIFA.HandleForage(), modIFA.ProcessActionEvent(), modIFA.UpdateOOB() to correct handling of destruction of IF objects by barrages, to avoid index errors in handling azimuth parsing in some action events. Added modIFA.GetIFSceneryType() etc. All this based on bugs reported by Scannon.

2025-09-01 14:05:06 Tree
[r1202] by fourshades

Added waypoints directives and further refined counters in sqm file creation; added phrase counter function in modUtilities.vb

2025-08-31 08:35:03 Tree
[r1201] by fourshades

Corrected cargo logic in modIFA.Initscript_Cargo() and in clsIFA3.Initscript_Cargo() to prevent over-writing of init strings

2025-08-30 14:52:02 Tree
[r1200] by fourshades

Corrected cargo logic in modIFA.Initscript_Cargo() to prevent over-writing of init strings

2025-08-30 14:49:15 Tree
[r1199] by fourshades

More refinement of clsIFA3.vb

2025-08-30 14:28:23 Tree
[r1198] by fourshades

Further integration: got single soldier mission file almost working, still need to check waypoints addition

2025-08-29 14:24:21 Tree
[r1197] by fourshades

Halfway through adjusting MakeWaypoints() and dependencies in clsIFA3.vb

2025-08-28 14:47:46 Tree
[r1196] by fourshades

Publish

2025-08-27 09:05:06 Tree
[r1195] by fourshades

Corrected crewlocation bug noted in Scannon's campaign, now corrected in modIFA.vb

2025-08-25 13:55:37 Tree
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