Activity for Scorched Earth Online War

  • 4Shades 4Shades committed [r1319] on SEOW Code

    Reformed the hotkey mappings in sqf3/seow_tools.sqf

  • 4Shades 4Shades committed [r1318] on SEOW Code

    More updated objects for IFA3

  • 4Shades 4Shades committed [r1317] on SEOW Code

    Updated object names in IFA3

  • 4Shades 4Shades committed [r1316] on SEOW Code

    Altered sqf3/seow_classes.sqf SEOWdudmine to "Land_Wrench_F" since "Explosive" is not valid in IFA3.

  • 4Shades 4Shades committed [r1315] on SEOW Code

    Progress build and publish

  • 4Shades 4Shades committed [r1314] on SEOW Code

    Corrected handling of ammo state in sqf3/seow_tool_build_APminefield.sqf and sqf3/seow_tool_build_ATminefield.sqf

  • 4Shades 4Shades committed [r1313] on SEOW Code

    Updated seow_animator.sqf to call createMine when appropriate

  • 4Shades 4Shades committed [r1312] on SEOW Code

    Commented out private[] declaration in sqf3/seow_drop_mine_magazines.sqf to prevent GIAR memory errors

  • 4Shades 4Shades committed [r1311] on SEOW Code

    debugging mine model

  • 4Shades 4Shades committed [r1310] on SEOW Code

    Integrating IFA3 mine model

  • 4Shades 4Shades committed [r1309] on SEOW Code

    Integrating IFA3 mine model

  • 4Shades 4Shades committed [r1308] on SEOW Code

    Toward a new mine model for IFA3

  • 4Shades 4Shades committed [r1307] on SEOW Code

    Toward a new mine model for IFA3

  • 4Shades 4Shades committed [r1306] on SEOW Code

    Toward a new mine model for IFA3

  • 4Shades 4Shades committed [r1305] on SEOW Code

    Toward a new mine model for IFA3

  • 4Shades 4Shades committed [r1304] on SEOW Code

    Toward a new mine model for IFA3

  • 4Shades 4Shades committed [r1303] on SEOW Code

    Toward a new mine model for IFA3

  • 4Shades 4Shades committed [r1302] on SEOW Code

    Toward a new mine model for IFA3

  • 4Shades 4Shades committed [r1301] on SEOW Code

    Toward a new mine model for IFA3

  • 4Shades 4Shades committed [r1300] on SEOW Code

    Changes to support MM_Action_Speed, MM_APMine_Supply_Cost, MM_ATMine_Supply_Cost

  • 4Shades 4Shades committed [r1299] on SEOW Code

    Putting MM_APMine_Supply_Cost and MM_ATMine_Supply_Cost in as Meta_Battlefield_Settings parameters. Changed MM_ActionSpeed to MM_Action_Speed. Revising minelaying sqf3 scripts to handle better ammunition management.

  • 4Shades 4Shades committed [r1298] on SEOW Code

    Mucking around with laying minefields

  • 4Shades 4Shades committed [r1297] on SEOW Code

    Progress on sorting out IFA2 and IFA3 mine objects; updated seow_animator.sqf to recognise IFA3 radio receivers

  • 4Shades 4Shades committed [r1296] on SEOW Code

    MM-ForcesCheck.php updated for IFA3

  • 4Shades 4Shades committed [r1295] on SEOW Code

    Corrected the usage of Make_Misc_Item() to prevent "True" strings being appended to ENTITIES_STRING

  • 4Shades 4Shades committed [r1294] on SEOW Code

    Updated spy magazines for A3

  • 4Shades 4Shades committed [r1293] on SEOW Code

    Make select structures upper case, altering A3 unit types etc

  • 4Shades 4Shades committed [r1292] on SEOW Code

    Updated HandleForage() and HandleAtrocity() in clsIFA3.vb

  • 4Shades 4Shades committed [r1291] on SEOW Code

    change rabbit to animal

  • 4Shades 4Shades committed [r1290] on SEOW Code

    Improved string checks in forage tests in sqf3/event.sqf and sqf2/event.sqf

  • 4Shades 4Shades committed [r1289] on SEOW Code

    Improved string checks in forage tests in sqf3/event.sqf and sqf2/event.sqf

  • 4Shades 4Shades committed [r1288] on SEOW Code

    Better objects for broadcast radios and for tents; created new MM battlefield setting for MM-ActionSpeed (SEOW tools speed) and associated frmMain object and filter transform in clsIFA3.CopyMissionResources()

  • 4Shades 4Shades committed [r1287] on SEOW Code

    Updated tent objects in sqf3

  • 4Shades 4Shades committed [r1286] on SEOW Code

    Corrected muzzleflash script to work in multiplayer by using remoteExec()

  • 4Shades 4Shades committed [r1285] on SEOW Code

    Publish

  • 4Shades 4Shades committed [r1284] on SEOW Code

    RC of Analyzer class

  • 4Shades 4Shades committed [r1283] on SEOW Code

    Improved regex filter for A3 timestamp

  • 4Shades 4Shades committed [r1282] on SEOW Code

    First pass at IFA3 log filtering for A3 timestamp

  • 4Shades 4Shades committed [r1281] on SEOW Code

    Updated IFA3 keymapping page in sqf3/index.html

  • 4Shades 4Shades committed [r1280] on SEOW Code

    Need to keep SEOW1.jpg as original encoding.

  • 4Shades 4Shades committed [r1279] on SEOW Code

    RC of muzzleflash feature

  • 4Shades 4Shades committed [r1278] on SEOW Code

    Trying file encoding changes in sqf3; first candidate for new seow_muzzleflash.sqf

  • 4Shades 4Shades committed [r1277] on SEOW Code

    Put init timer into getin.sqf to see if we can delay movements at mission start (and hence avoid script errors in the logfile)

  • 4Shades 4Shades committed [r1276] on SEOW Code

    Finalised broadcast radio fixes in init.sqf and in sqf3/seow_radio_broadcast.sqf. Now works without script errors.

  • 4Shades 4Shades committed [r1275] on SEOW Code

    Finally got the correct remoteExec format for the "say" commands in sqf3/seow_radio_control.sqf and sqf3/seow_radio_broadcast.sqf

  • 4Shades 4Shades committed [r1274] on SEOW Code

    Corrected array referencing in sqf3/seow_radio_broadcast.sqf, and altered initial "animal_" tests in sqf3/event.sqf

  • 4Shades 4Shades committed [r1273] on SEOW Code

    Improved handling of admin pilot reports in BuildPilotReports(), corrected EOL characters in BuildInit()

  • 4Shades 4Shades committed [r1272] on SEOW Code

    removed old markers, sensors and vehicles variables

  • 4Shades 4Shades committed [r1271] on SEOW Code

    various minor bug fixes in BuildCivilians() and in sqf3 scripts, principally pertaining to broadcast radio functions.

  • 4Shades 4Shades committed [r1270] on SEOW Code

    Corrected quote bug in AddFAWSensor()

  • 4Shades 4Shades committed [r1269] on SEOW Code

    Corrected semicolon usage in clsIFA3.BuildAnimals()

  • 4Shades 4Shades committed [r1268] on SEOW Code

    fixing soldier defs

  • 4Shades 4Shades committed [r1267] on SEOW Code

    Updated soldier definitions in seow_classes.sqf

  • 4Shades 4Shades committed [r1266] on SEOW Code

    Updated Colonel and Signaller definitions

  • 4Shades 4Shades committed [r1265] on SEOW Code

    v8.2.0.12 publish

  • 4Shades 4Shades committed [r1264] on SEOW Code

    Partial code clean up for clsIFA3.vb

  • 4Shades 4Shades committed [r1263] on SEOW Code

    RC of clsIFA3.BuildFortifications()

  • 4Shades 4Shades committed [r1262] on SEOW Code

    RC of clsIFA3.Build_ESEM_Spy()

  • 4Shades 4Shades committed [r1261] on SEOW Code

    Updated nuget packages

  • 4Shades 4Shades committed [r1260] on SEOW Code

    Added init script support for animals, airframes, wrecks and supply drops

  • 4Shades 4Shades committed [r1259] on SEOW Code

    First pass at BuildAirframes(). Need to give attention to init strings and event handlers for animals and airframes to ensure that destruction is tracked.

  • 4Shades 4Shades committed [r1258] on SEOW Code

    RC of BuildWrecks() and BuildSupplyDrops() using simplified modUtilities.RandomElement() and MD5 hash.

  • 4Shades 4Shades committed [r1257] on SEOW Code

    RC of BuildWrecks

  • 4Shades 4Shades committed [r1256] on SEOW Code

    Added orderGetIn to init_mount(); only civilian family leaders are now playable by default, but I might rule them out too. Still haven't found why TeamSwitch allows all players to swap sides.

  • 4Shades 4Shades committed [r1255] on SEOW Code

    Got HighCommand working after putting red soldier directives into Meta_IF44_Objects_IFA3. But have a strange in-game bug with TeamSwitch where I can both see and switch to enemy units using the TeamSwitch menu.

  • 4Shades 4Shades committed [r1254] on SEOW Code

    Seem to have Recon Markers working, pilot reports etc. Found a bug in HighCommand where East Subordinates are linked to West Commander modules. Should be straightforward to fix.

  • 4Shades 4Shades committed [r1253] on SEOW Code

    Added deterministic seed for each supply drop in clsIFA3.BuildSupplyDrops()

  • 4Shades 4Shades committed [r1252] on SEOW Code

    RC of clsIFA3.BuildSupplyDrops(). Need to consider extending/rebalancing drop objects.

  • 4Shades 4Shades committed [r1251] on SEOW Code

    Partial update of clsIFA3.BuildSupplyDrops(); Needs to incorporate Attribute listing of contents using bis_fnc_initAmmoBox etc.

  • 4Shades 4Shades committed [r1250] on SEOW Code

    RC of clsIFA3.BuildFybys() and setWaypointBehaviour call correction in sqf3/flyby.sqf

  • 4Shades 4Shades committed [r1249] on SEOW Code

    RC of clsIFA3.BuildAnimals()

  • 4Shades 4Shades committed [r1248] on SEOW Code

    RC of clsIFA3.BuildAnimals()

  • 4Shades 4Shades committed [r1247] on SEOW Code

    Ensured Scannon's ammo bug is applied to clsIFA3.vb and modIFA.vb; got details of Meta_Forces records worked out properly in clsIFA3.BuildCivilians()

  • 4Shades 4Shades committed [r1246] on SEOW Code

    RC for clsIFA3.BuildCivilians(). Also revised campsite objects and civilian lists for IFA3.

  • 4Shades 4Shades committed [r1245] on SEOW Code

    Corrected naming of HC_Subordinates, Added CAB_A3 "Named Groups in Multiplayer Lobby" syntax to unit description fields.

  • 4Shades 4Shades committed [r1244] on SEOW Code

    Corrected HighCommand ID usage in clsIFA3.make_ESEM_Unit_Item() for subordinates.

  • 4Shades 4Shades committed [r1243] on SEOW Code

    Corrected HighCommand ID usage in clsIFA3.make_ESEM_Unit_Item() for subordinates.

  • 4Shades 4Shades committed [r1242] on SEOW Code

    Close to having working HighCommand links

  • 4Shades 4Shades committed [r1241] on SEOW Code

    Converting clsIFA3.vb, but found bug related to needing two ID values per colonel. Need to fix.

  • 4Shades 4Shades committed [r1240] on SEOW Code

    Debugged BuildBarrageEmplacement(); debugged crew scripting for vehicles by avoiding DLV vehicle forms (kju). Next is PlaceColonel() and HighCommand scripting.

  • 4Shades 4Shades committed [r1239] on SEOW Code

    Got BuildBarrageEmplacements() working now with scenery objects at ground surface. Need to improve A2->A3 object mapping for fidelity and placement.

  • 4Shades 4Shades committed [r1238] on SEOW Code

    Publish to v8.2.0.50

  • 4Shades 4Shades committed [r1237] on SEOW Code

    Corrected GetAmmoDirective() to use Double type instead of Integer (Scannon)

  • 4Shades 4Shades committed [r1236] on SEOW Code

    cleaned up some code formatting bugs in barrage triggers; need to remove deprecated code in BuildBarragesNew(). Then we need to ensure that the Make_ESEM_Unit_Item() code is robust for squads, vehicles and artillery.

  • 4Shades 4Shades committed [r1235] on SEOW Code

    RC of refactoring of Build_ESEM_Unit() and Make_ESEM_Unit_Item(). Now all string appends are done in Make_ESEM_Unit_Item() and Build_ESEM_Unit() simply loops through the members in each group.

  • 4Shades 4Shades committed [r1234] on SEOW Code

    revising counters in clsIFA3.Make_ESEM_Unit_Item(), having prototyped BuilBarragesNew()

  • 4Shades 4Shades committed [r1233] on SEOW Code

    on the road to implementing clsIFA3.BuildBarragesNew.vb

  • 4Shades 4Shades committed [r1232] on SEOW Code

    Refined more sqf3 scripts and corrected soldier naming bug that prevented random naming by IFA3. Removed temporary isPlayer directive in clsIFA3.Make_ESEM_Unit_Item(); correctly set VS publish options for sqf3/images.

  • 4Shades 4Shades committed [r1231] on SEOW Code

    More sqf3 work

  • 4Shades 4Shades committed [r1230] on SEOW Code

    Updating sqf3 scripts and resources

  • 4Shades 4Shades committed [r1229] on SEOW Code

    Added type to modUtilities.getDistance function definition; got apparatus spawning at ground surface now; added new check for soldiers spawning near apparatus.

  • 4Shades 4Shades committed [r1228] on SEOW Code

    Got apparatus parameters working, but having problems with atloffset and objects spawning below ground

  • 4Shades 4Shades committed [r1227] on SEOW Code

    Towards handling of apparatus groups

  • 4Shades 4Shades committed [r1226] on SEOW Code

    Debugging multi-group support in clsIFA3.vb

  • 4Shades 4Shades committed [r1225] on SEOW Code

    Sorting out Description.ext, init.sqf and briefing.sqf

  • 4Shades 4Shades committed [r1224] on SEOW Code

    Corrected "BLUEFOR" with "BLUFOR" in minefield deployment, working on improved Description.ext; now basic mission boots without errors

  • 4Shades 4Shades committed [r1223] on SEOW Code

    nextID corrected; automatic compilation of Addons list; mines, minefields and broadcasters handled. Ready for multi-soldier units and multi-unit groups

  • 4Shades 4Shades committed [r1222] on SEOW Code

    First pass and mines, minefields and broadcasters support in clsIFA3.vb

  • 4Shades 4Shades committed [r1221] on SEOW Code

    Partial implementation of Make_Mine() and MakeMinefield()

  • 4Shades 4Shades committed [r1220] on SEOW Code

    recasting Entities and Groups structures in sqm file

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