<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Plot Pattern</title><link>https://sourceforge.net/p/semiotics/wiki/Plot%2520Pattern/</link><description>Recent changes to Plot Pattern</description><atom:link href="https://sourceforge.net/p/semiotics/wiki/Plot%20Pattern/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 25 Mar 2013 23:22:40 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/semiotics/wiki/Plot%20Pattern/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Plot Pattern modified by Guillaume Giffard</title><link>https://sourceforge.net/p/semiotics/wiki/Plot%2520Pattern/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v15
+++ v16
@@ -49,7 +49,7 @@
 A hero goes in search of any item, often with companions. (Indiana Jones adventure movies)

 4. Travel and Back.
-A hero visit exotic lands, triumph, then turned back. (The Lord of the Rings) 
+A hero visits exotic lands, triumphs, then turns back. (The Lord of the Rings) 

 5. Comedy
 An atypical hero must overcome misunderstandings and misconceptions to have a good relation (or to be) with someone. 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guillaume Giffard</dc:creator><pubDate>Mon, 25 Mar 2013 23:22:40 -0000</pubDate><guid>https://sourceforge.net16f82e3e85d54e477ec76443a4150d798249d644</guid></item><item><title>WikiPage Plot Pattern modified by Guillaume Giffard</title><link>https://sourceforge.net/p/semiotics/wiki/Plot%2520Pattern/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v14
+++ v15
@@ -37,7 +37,40 @@
 4. The **falling action** (The Prince rescued the Princess just before she would have been executed.) shows that the quest is desperate, almost lost, even after several tries when finally the quest succeeds definitely or is lost definitely.
 5. The **denouement** (The King congratulates the Prince and offers him half of him kingdom. The Prince and the Princess married and got many children.) is the resolution of every problems and mysteries.

-[Some other kinds of plots][3]
+[Some other kinds of plots][3]:
+
+1. Overcoming a "monster"
+A hero prepares to face a danger that threatens. The monster might be: Another Man, Nature, itself, God, society, machine, fate, the supernatural. This is the basic plot of the most common.
+
+2. From Poor to Rich
+A hero comes to the end of a difficult and unfortunate situation. (The Count of Monte Cristo) 
+
+3. The Quest
+A hero goes in search of any item, often with companions. (Indiana Jones adventure movies)
+
+4. Travel and Back.
+A hero visit exotic lands, triumph, then turned back. (The Lord of the Rings) 
+
+5. Comedy
+An atypical hero must overcome misunderstandings and misconceptions to have a good relation (or to be) with someone. 
+
+6. Tragedy
+The story of an average hero (neither good nor bad) pushed into misfortune through life, God or Fate, which, because of any fault (present or past) done by him falls in misfortune, suffering increasingly, being the victim of a spiral of violence that he knows he can not stop until his defeat AND his death. (Gangsters movies, Falling Down) 
+
+7. The Reborn
+A hero turns his fall (or misfortune) to something "scary". (Dracula, Batman, Joker) 
+
+8. The Revenge
+Because they killed his wife and children (or murdered his master), a hero promises to avenge the death of his family (The Count of Monte Cristo, most action movies, karate and Chinese martial arts). 
+
+9. The Romantic Comedy
+The diagram "Boy Meets Girl" in five steps. Boy meets girl. The guy likes the girl. The guy loses the girl. The guy finds the girl. The guy marries the girl.
+
+10. Detective Story
+A hero (police officer, investigator, detective, reporter, etc.) investigates to find a culprit (a thief, a murderer), collecting clues, either through science, with the help of witnesses but also by deduction (Tintin) 
+
+11. The Fugitive
+An ordinary hero, unjustly arrested and treated as a criminal, managed to escape the vigilance of his captors and escape. Chased by them, he must fight to survive until he can prove his innocence and / or find the real criminal. 

 [1]: http://fr.wikipedia.org/wiki/Tension_narrative
 [2]: http://www.signosemio.com/fontanille/tensive-model.asp
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guillaume Giffard</dc:creator><pubDate>Mon, 25 Mar 2013 23:16:40 -0000</pubDate><guid>https://sourceforge.net3708c3f9c429c767c61bd258fe8a6107258c4e7c</guid></item><item><title>WikiPage Plot Pattern modified by Guillaume Giffard</title><link>https://sourceforge.net/p/semiotics/wiki/Plot%2520Pattern/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v13
+++ v14
@@ -35,7 +35,7 @@
 2. The **rising action** (Suddenly some ennemy spy took the Princess to their tower.) triggers a conflict. Tension is rising from an almost negligible level up to a life and death or to an end of the world level.
 3. Until it reaches the **climax** (The Prince has trained enough to go and attack the enemy tower.) where the story turns to a no return decision or event to will lead to the good or bad end of the story.
 4. The **falling action** (The Prince rescued the Princess just before she would have been executed.) shows that the quest is desperate, almost lost, even after several tries when finally the quest succeeds definitely or is lost definitely.
-5. The **denouement** (The King congratulates the Princes and offers him half of him kingdom. The Prince and the Princess married and got many children.) is the resolution of every problems and mysteries.
+5. The **denouement** (The King congratulates the Prince and offers him half of him kingdom. The Prince and the Princess married and got many children.) is the resolution of every problems and mysteries.

 [Some other kinds of plots][3]

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guillaume Giffard</dc:creator><pubDate>Mon, 25 Mar 2013 22:53:28 -0000</pubDate><guid>https://sourceforge.net64c2792bea11aa388202e9f240962621f622e73b</guid></item><item><title>WikiPage Plot Pattern modified by Guillaume Giffard</title><link>https://sourceforge.net/p/semiotics/wiki/Plot%2520Pattern/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v12
+++ v13
@@ -33,7 +33,7 @@
 This very simple and generic plot distinguishes five mains parts in a story:
 1. The **exposition** (Once upon a time there was a quiet kingdom.) of the situation presents the initial state, the characters, the original places, etc.
 2. The **rising action** (Suddenly some ennemy spy took the Princess to their tower.) triggers a conflict. Tension is rising from an almost negligible level up to a life and death or to an end of the world level.
-3. Until it reaches the **climax** (The Prince has trained enough to go attack the enemy tower.) where the story turns to a no return decision or event to will lead to the good or bad end of the story.
+3. Until it reaches the **climax** (The Prince has trained enough to go and attack the enemy tower.) where the story turns to a no return decision or event to will lead to the good or bad end of the story.
 4. The **falling action** (The Prince rescued the Princess just before she would have been executed.) shows that the quest is desperate, almost lost, even after several tries when finally the quest succeeds definitely or is lost definitely.
 5. The **denouement** (The King congratulates the Princes and offers him half of him kingdom. The Prince and the Princess married and got many children.) is the resolution of every problems and mysteries.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guillaume Giffard</dc:creator><pubDate>Mon, 25 Mar 2013 22:52:38 -0000</pubDate><guid>https://sourceforge.net0e4a2601a716d886ca17d7c05848e75d4336b48e</guid></item><item><title>WikiPage Plot Pattern modified by Guillaume Giffard</title><link>https://sourceforge.net/p/semiotics/wiki/Plot%2520Pattern/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v11
+++ v12
@@ -33,7 +33,7 @@
 This very simple and generic plot distinguishes five mains parts in a story:
 1. The **exposition** (Once upon a time there was a quiet kingdom.) of the situation presents the initial state, the characters, the original places, etc.
 2. The **rising action** (Suddenly some ennemy spy took the Princess to their tower.) triggers a conflict. Tension is rising from an almost negligible level up to a life and death or to an end of the world level.
-3. Until it reaches the **climax** (The Prince has trained enough to go attack the enemy tower) where the story turns to a no return decision or event to will lead to the good or bad end of the story.
+3. Until it reaches the **climax** (The Prince has trained enough to go attack the enemy tower.) where the story turns to a no return decision or event to will lead to the good or bad end of the story.
 4. The **falling action** (The Prince rescued the Princess just before she would have been executed.) shows that the quest is desperate, almost lost, even after several tries when finally the quest succeeds definitely or is lost definitely.
 5. The **denouement** (The King congratulates the Princes and offers him half of him kingdom. The Prince and the Princess married and got many children.) is the resolution of every problems and mysteries.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guillaume Giffard</dc:creator><pubDate>Mon, 25 Mar 2013 22:52:00 -0000</pubDate><guid>https://sourceforge.net648db3bb0c456a98493aac9dcdfe6b55e3f35bf8</guid></item><item><title>WikiPage Plot Pattern modified by Guillaume Giffard</title><link>https://sourceforge.net/p/semiotics/wiki/Plot%2520Pattern/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v10
+++ v11
@@ -34,7 +34,7 @@
 1. The **exposition** (Once upon a time there was a quiet kingdom.) of the situation presents the initial state, the characters, the original places, etc.
 2. The **rising action** (Suddenly some ennemy spy took the Princess to their tower.) triggers a conflict. Tension is rising from an almost negligible level up to a life and death or to an end of the world level.
 3. Until it reaches the **climax** (The Prince has trained enough to go attack the enemy tower) where the story turns to a no return decision or event to will lead to the good or bad end of the story.
-4. The **falling action** (The Prince rescued the Princess just before she would have been executed.) shows that the quest is desperate, almost lost, even after several tries when finally the quest succeeds or is lost definitly.
+4. The **falling action** (The Prince rescued the Princess just before she would have been executed.) shows that the quest is desperate, almost lost, even after several tries when finally the quest succeeds definitely or is lost definitely.
 5. The **denouement** (The King congratulates the Princes and offers him half of him kingdom. The Prince and the Princess married and got many children.) is the resolution of every problems and mysteries.

 [Some other kinds of plots][3]
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guillaume Giffard</dc:creator><pubDate>Mon, 25 Mar 2013 22:51:39 -0000</pubDate><guid>https://sourceforge.netae09acbefc5bca0a4a2b63f0657a141d7aa2a7c8</guid></item><item><title>WikiPage Plot Pattern modified by Guillaume Giffard</title><link>https://sourceforge.net/p/semiotics/wiki/Plot%2520Pattern/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v9
+++ v10
@@ -32,7 +32,7 @@

 This very simple and generic plot distinguishes five mains parts in a story:
 1. The **exposition** (Once upon a time there was a quiet kingdom.) of the situation presents the initial state, the characters, the original places, etc.
-2. The **rising action** (Suddenly some ennemy spy took the Princess to their tower.) triggers a conflict. Tension is rising from an almost negligible level up to a life or death or an end of the world level.
+2. The **rising action** (Suddenly some ennemy spy took the Princess to their tower.) triggers a conflict. Tension is rising from an almost negligible level up to a life and death or to an end of the world level.
 3. Until it reaches the **climax** (The Prince has trained enough to go attack the enemy tower) where the story turns to a no return decision or event to will lead to the good or bad end of the story.
 4. The **falling action** (The Prince rescued the Princess just before she would have been executed.) shows that the quest is desperate, almost lost, even after several tries when finally the quest succeeds or is lost definitly.
 5. The **denouement** (The King congratulates the Princes and offers him half of him kingdom. The Prince and the Princess married and got many children.) is the resolution of every problems and mysteries.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guillaume Giffard</dc:creator><pubDate>Mon, 25 Mar 2013 22:50:17 -0000</pubDate><guid>https://sourceforge.netaef12ef057813cfa92fe36b6c9d1951ac2efe3f8</guid></item><item><title>WikiPage Plot Pattern modified by Guillaume Giffard</title><link>https://sourceforge.net/p/semiotics/wiki/Plot%2520Pattern/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v8
+++ v9
@@ -31,7 +31,7 @@
 ![Plot pyramid: Exposition =&gt; Rising action =&gt; Climax =&gt; Falling action =&gt; Denouement](http://freefr.dl.sourceforge.net/project/semiotics/wiki_resources/PlotPyramid.png "Plot pyramid: Exposition =&gt; Rising action =&gt; Climax =&gt; Falling action =&gt; Denouement")

 This very simple and generic plot distinguishes five mains parts in a story:
-1. The **exposition** (Once upon a time the was a quiet kingdom.) of the situation presents the initial state, the characters, the original places, etc.
+1. The **exposition** (Once upon a time there was a quiet kingdom.) of the situation presents the initial state, the characters, the original places, etc.
 2. The **rising action** (Suddenly some ennemy spy took the Princess to their tower.) triggers a conflict. Tension is rising from an almost negligible level up to a life or death or an end of the world level.
 3. Until it reaches the **climax** (The Prince has trained enough to go attack the enemy tower) where the story turns to a no return decision or event to will lead to the good or bad end of the story.
 4. The **falling action** (The Prince rescued the Princess just before she would have been executed.) shows that the quest is desperate, almost lost, even after several tries when finally the quest succeeds or is lost definitly.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guillaume Giffard</dc:creator><pubDate>Mon, 25 Mar 2013 22:49:27 -0000</pubDate><guid>https://sourceforge.net909433a96297a83461211693416163f1c8cc6827</guid></item><item><title>WikiPage Plot Pattern modified by Guillaume Giffard</title><link>https://sourceforge.net/p/semiotics/wiki/Plot%2520Pattern/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v7
+++ v8
@@ -26,9 +26,6 @@

 A plot is a sequence of scenes that drives the story from the beginning to the end.

-The most famous pattern of plot is the one from G Feytag
-from an initial state to a final state. The tension suddenly rises from a triggerring event. Since a The tension rises up from a troubling event progressivly
-
 [G Freytag's pyramid][4] is one of the most simple patterns of plot.

 ![Plot pyramid: Exposition =&gt; Rising action =&gt; Climax =&gt; Falling action =&gt; Denouement](http://freefr.dl.sourceforge.net/project/semiotics/wiki_resources/PlotPyramid.png "Plot pyramid: Exposition =&gt; Rising action =&gt; Climax =&gt; Falling action =&gt; Denouement")
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guillaume Giffard</dc:creator><pubDate>Mon, 25 Mar 2013 22:48:00 -0000</pubDate><guid>https://sourceforge.neta84701220595d9c4f70d34b55f94d55c9f3ce2d7</guid></item><item><title>WikiPage Plot Pattern modified by Guillaume Giffard</title><link>https://sourceforge.net/p/semiotics/wiki/Plot%2520Pattern/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v6
+++ v7
@@ -29,9 +29,9 @@
 The most famous pattern of plot is the one from G Feytag
 from an initial state to a final state. The tension suddenly rises from a triggerring event. Since a The tension rises up from a troubling event progressivly

-[G Freytag's pyramid][4] is one of the most simple pattern of plot.
+[G Freytag's pyramid][4] is one of the most simple patterns of plot.

-( _ / \ _ )
+![Plot pyramid: Exposition =&gt; Rising action =&gt; Climax =&gt; Falling action =&gt; Denouement](http://freefr.dl.sourceforge.net/project/semiotics/wiki_resources/PlotPyramid.png "Plot pyramid: Exposition =&gt; Rising action =&gt; Climax =&gt; Falling action =&gt; Denouement")

 This very simple and generic plot distinguishes five mains parts in a story:
 1. The **exposition** (Once upon a time the was a quiet kingdom.) of the situation presents the initial state, the characters, the original places, etc.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guillaume Giffard</dc:creator><pubDate>Mon, 25 Mar 2013 22:45:59 -0000</pubDate><guid>https://sourceforge.netd665d561e84f5974e71f9b6306c814c540a8ede3</guid></item></channel></rss>