Commit [02ed2a] default  Maximize  Restore  History

Massive rework of sasteroids

Worried that someone might come across this project, look sideways
and wonder "he writes code like what?", I decided to revamp and
cleanup the code. This is a first cut of reorganization.

Several objects are renamed, some of the more C-like functions have
been nuked, the project now uses autotools. More reworking to
come as the source base begins to cleanup. There's more than
likely (ok, definitely), a few things broken here.

Also, adopting a more distinct C++ style instead of the haphazard
mechanisms of before.

Signed-off-by: Andrew Mulbrook <merlin262@users.sourceforge.net>

Andrew Mulbrook Andrew Mulbrook 2012-02-26

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added .hgignore
added AUTHORS
added COPYING
added Makefile.am
added NEWS
added autogen.sh
added config.h.in
added src/Alien.cpp
added src/Alien.hpp
added src/Asteroid.cpp
added src/Asteroid.h
added src/Asteroid.hpp
added src/Bullet.cpp
added src/Bullet.hpp
added src/Explosion.cpp
added src/Explosion.hpp
added src/GameEntity.cpp
changed src/fastmath.cpp
changed src/fastmath.h
changed src/gameconf.h
changed src/sasteroids.cpp
changed src/sasteroids.h
changed src/ui.cpp
changed src/ui.h
changed src/vector.h
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NEWS Diff Switch to side-by-side view
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src/Asteroid.cpp Diff Switch to side-by-side view
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src/Bullet.cpp Diff Switch to side-by-side view
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src/Explosion.cpp Diff Switch to side-by-side view
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src/sasteroids.cpp Diff Switch to side-by-side view
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