From: David H. <da...@he...> - 2001-08-17 21:27:56
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Ok, after starting the SDLmm project, I started using ParaGUI for a couple of apps (latest being a puzzle game). Well, what I've noticed so far is that with ParaGUI I don't feel a need for SDLmm in most cases. So that made me start thinking - perhaps it's better to build more low-level SDL stuff into ParaGUI (kind of a merge of the good features from SDLmm). Examples could be object oriented surfaces (which really is what SDLmm is about right now). Using SDL_BlitSurface, SDL_Fill etc feels primitive compared to using the architecture in SDLmm. On the other hand, those features aren't really enough to warrant the use of SDLmm _with_ ParaGUI. Adam, you are on the ParaGUI list too it seems. What do you think? I'm a ParaGUI developer as well and I notice myself both using and programming ParaGUI more than SDLmm. It's simply easier for A LOT of things (and harder for some, lower-level stuff). Comments? -- [ Below is a random fortune, which is unrelated to the above message. ] What do you have when you have six lawyers buried up to their necks in sand? Not enough sand. |