From: Adam G. <ra...@us...> - 2001-08-13 02:01:53
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Update of /cvsroot/sdlmm/SDLmm In directory usw-pr-cvs1:/tmp/cvs-serv22958 Modified Files: README.Win32 Log Message: Updated for the new DLL version. Index: README.Win32 =================================================================== RCS file: /cvsroot/sdlmm/SDLmm/README.Win32,v retrieving revision 1.5 retrieving revision 1.6 diff -u -r1.5 -r1.6 --- README.Win32 2001/07/23 21:27:23 1.5 +++ README.Win32 2001/08/13 02:01:51 1.6 @@ -3,9 +3,10 @@ I have successfully cross compiled SDLmm using VisualC++ 6.0 on a Windows system. In the 'VisualC' subdirectory you should find the -'sdlmm.dsp' and 'sdlmm.dsw' files reqiured for compiling. These -files generate a static library (SDLmm.lib). You will need to update -the include path to point to where you have installed SDL. +'sdlmm.dsp', 'libsdlmm.dsp' and 'sdlmm.dsw' files reqiured for +compiling. These files generate a static library (libSDLmm.lib) +and a DLL (SDLmm.DLL, SDLmm.lib). You will need to update the +include path to point to where you have installed SDL. Once this has built you can try the test programs in the 'test\VisualC' subdirectory. Again you will need to update the @@ -14,14 +15,10 @@ 'SDLmain.lib' files. Note that with these makefiles the release version is compiled with -the multithreaded c-runtime library and the debug version is -compiled with the multithreaded debug c-runtime library. The debug +the multithreaded c-runtime DLL and the debug version is +compiled with the multithreaded debug c-runtime DLL. The debug version also has a 'd' appended to the name so that they can both -exist in the same directory. This is different from the standard SDL -release but I believe this is the better method. When you are -compiling make sure that all projects are compiled against the same -libraries. - +exist in the same directory. Compiling SDLmm on for Win32 using mingw32 (deprecated) |