From: Adam G. <ra...@us...> - 2001-08-13 01:55:34
|
Update of /cvsroot/sdlmm/SDLmm/VisualC In directory usw-pr-cvs1:/tmp/cvs-serv22196 Modified Files: sdlmm.dsp sdlmm.dsw Added Files: libsdlmm.dsp Log Message: Created a DLL version. Moved over to use Multithreaded DLL. --- NEW FILE --- # Microsoft Developer Studio Project File - Name="libsdlmm" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=libsdlmm - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "libsdlmm.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "libsdlmm.mak" CFG="libsdlmm - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "libsdlmm - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "libsdlmm - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "libsdlmm - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Output" # PROP Intermediate_Dir "LibRelease" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "E:\Source\SDL-1.2.0\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0xc09 /d "NDEBUG" # ADD RSC /l 0xc09 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "libsdlmm - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Output" # PROP Intermediate_Dir "LibDebug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "E:\Source\SDL-1.2.0\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c # SUBTRACT CPP /Fr /YX # ADD BASE RSC /l 0xc09 /d "_DEBUG" # ADD RSC /l 0xc09 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Output\libsdlmmd.lib" !ENDIF # Begin Target # Name "libsdlmm - Win32 Release" # Name "libsdlmm - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\src\sdlmm_audio.cpp # End Source File # Begin Source File SOURCE=..\src\sdlmm_basesurface.cpp # End Source File # Begin Source File SOURCE=..\src\sdlmm_cd.cpp # End Source File # Begin Source File SOURCE=..\src\sdlmm_display.cpp # End Source File # Begin Source File SOURCE=..\src\sdlmm_event.cpp # End Source File # Begin Source File SOURCE=..\src\sdlmm_global.cpp # End Source File # Begin Source File SOURCE=..\src\sdlmm_joystick.cpp # End Source File # Begin Source File SOURCE=..\src\sdlmm_pixelformat.cpp # End Source File # Begin Source File SOURCE=..\src\sdlmm_srect.cpp # End Source File # Begin Source File SOURCE=..\src\sdlmm_surface.cpp # End Source File # Begin Source File SOURCE=..\src\sdlmm_timer.cpp # End Source File # Begin Source File SOURCE=..\src\sdlmm_videoinfo.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\src\sdlmm.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_audio.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_basesurface.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_cd.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_color.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_config.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_display.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_event.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_eventhandler.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_global.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_joystick.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_pixelformat.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_spoint.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_srect.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_surface.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_timer.h # End Source File # Begin Source File SOURCE=..\src\sdlmm_videoinfo.h # End Source File # End Group # End Target # End Project Index: sdlmm.dsp =================================================================== RCS file: /cvsroot/sdlmm/SDLmm/VisualC/sdlmm.dsp,v retrieving revision 1.4 retrieving revision 1.5 diff -u -r1.4 -r1.5 --- sdlmm.dsp 2001/08/02 01:35:54 1.4 +++ sdlmm.dsp 2001/08/13 01:55:31 1.5 @@ -2,7 +2,7 @@ # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** -# TARGTYPE "Win32 (x86) Static Library" 0x0104 +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=sdlmm - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, @@ -17,8 +17,8 @@ !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE -!MESSAGE "sdlmm - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "sdlmm - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "sdlmm - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "sdlmm - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project @@ -26,6 +26,7 @@ # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe +MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "sdlmm - Win32 Release" @@ -39,18 +40,21 @@ # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Output" # PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 # PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "E:\Source\SDL-1.2.0\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDLMM_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "E:\Source\SDL-1.2.0\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDLMM_EXPORTS" /FD /c # SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0xc09 /d "NDEBUG" # ADD RSC /l 0xc09 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 sdl.lib /nologo /dll /machine:I386 /libpath:"E:\Source\SDL-1.2.0\VisualC\Output" !ELSEIF "$(CFG)" == "sdlmm - Win32 Debug" @@ -63,18 +67,21 @@ # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Output" # PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 # PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "E:\Source\SDL-1.2.0\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDLMM_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "E:\Source\SDL-1.2.0\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDLMM_EXPORTS" /FD /GZ /c # SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0xc09 /d "_DEBUG" # ADD RSC /l 0xc09 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"Output\sdlmmd.lib" +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 sdld.lib /nologo /dll /debug /machine:I386 /out:"Output/sdlmmd.dll" /pdbtype:sept /libpath:"E:\Source\SDL-1.2.0\VisualC\Output" !ENDIF @@ -205,6 +212,10 @@ SOURCE=..\src\sdlmm_videoinfo.h # End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project Index: sdlmm.dsw =================================================================== RCS file: /cvsroot/sdlmm/SDLmm/VisualC/sdlmm.dsw,v retrieving revision 1.1 retrieving revision 1.2 diff -u -r1.1 -r1.2 --- sdlmm.dsw 2001/06/12 03:33:46 1.1 +++ sdlmm.dsw 2001/08/13 01:55:31 1.2 @@ -1,29 +1,41 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "sdlmm"=.\sdlmm.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "sdlmm"=.\sdlmm.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "sdlmmf"=.\libsdlmm.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + |