Greetings,
I just started trying to use sdljava, and I am interested in the joystick interface. The test code SDLJoystickTest.java works fine, but I'd like to know if I can interface with a joystick without setting up a framebuffer.
If I comment out the lines associated with the framebuffer variable, then I get an SDLException when SDLEvent.waitEvent() is called. Is this the expected behavior? If so, is there a way I can use the joystick interface and events without having the framebuffer.
Thanks,
Chris
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