Hi List :)
Is there any way to make FTFont (esp. FTGLTextureFont) render my native=20
charaters (=E6, =F8, =E5)? Right now it renders combinations of other unrel=
ated=20
charcters instead.
Using KFontView I have verified that the TTF I'm using actually has my nati=
ve=20
characters so that's not the problem.
Also it seems that glSelectBuffer doesn't work when using the native array=
=20
version (it fills my array with garbage!), but it works just fine when usin=
g=20
a direct nio buffer.
=2D Brix
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