Re: [sdljava-users] joystick events without framebuffer?
Status: Beta
Brought to you by:
ivan_ganza
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From: Ivan G. <iva...@ya...> - 2007-08-03 16:23:27
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Greetings,
I think you should be able to but I haven't verified this.
What you want to do is call SDL_INIT with only SDL_INIT_JOYSTICK.
Have a look here:
http://www.libsdl.org/cgi/docwiki.cgi/SDL_5fInit
Have not tried this myself though. Let me know if it works. I'm not sure
if you are supposed to be able to do this -- but I don't see why not. If
you are able to make it work with a simple C program then it should also be
possible from sdljava. If it works from C but not sdljava then we need to
fix sdljava so it works.
-Ivan/
On 7/30/07, C W <wa...@ya...> wrote:
>
> Greetings,
> I just started trying to use sdljava, and I am interested in the
> joystick interface. The test code SDLJoystickTest.java works fine, but I'd
> like to know if I can interface with a joystick without setting up a
> framebuffer.
>
> If I comment out the lines associated with the framebuffer variable,
> then I get an SDLException when SDLEvent.waitEvent() is called. Is this
> the expected behavior? If so, is there a way I can use the joystick
> interface and events without having the framebuffer.
>
> Thanks,
> Chris
>
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