[sdljava-users] Getting the lay of the land
Status: Beta
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ivan_ganza
From: John M. G. <joh...@ya...> - 2005-08-16 19:10:36
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Hi, I'm just dipping my toes into doing some Java 3D stuff, and it looks like I've got about three options: JOGL, LWJGL, and sdljava I'm hoping someone can fill me in on some of the pros and cons of the different toolkits, and why I might want to use sdljava. I'm mostly interested in small physics simulations (hobbyist stuff). I'm running Fedora Core 4, and trying to go with an all- free software setup. I want to natively compile with GCJ and run with libgcj + Classpath. So, here goes: 1. It looks like sdljava has recently removed it's J2SDK 1.5 dependencies. Was this done for compatibility with GCJ & Classpath? 2. I noticed that there's a gljava page: http://gljava.sourceforge.net/ . Is there currently an effort going on to compartmentalize the OpenGL part out of sdljava? Can I use gljava without sdljava? 3. I'd originally started my search looking for a simple Java wrapper around freeglut. Is there such a beast roaming the countryside? :) *That* plus gljava would probably be just what I'm looking for... 4. How do I open a window for drawing in with sdljava? Do I need to use JOGL? AWT? Swing? (Again, maybe this is back to freeglut). 5. Why no sdljava-specific group at http://www.javagaming.org/ ? By the way, I'm starting to keep a small info page on this stuff here: http://www.simisen.com/jmg/pmwiki/pmwiki.php?n=Main.JavaOpenGL Maybe it'll turn into something useful. Thanks, ---John ____________________________________________________ Start your day with Yahoo! - make it your home page http://www.yahoo.com/r/hs |