Re: [sdljava-users] guichan sdlinput - most key not handled
Status: Beta
Brought to you by:
ivan_ganza
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From: Rainer K. <ar...@gm...> - 2005-07-26 10:42:43
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Ivan Z. Ganza wrote:
> Hi David,
>
> Welcome to open source ;-)
>
> I think you have to actually enable unicode by calling
> SDLEvent.enableUNICODE(1) -- I wonder if that fixes the problem?
>
> The question remains if we should assume unicode or what the best thing
> to do here is. We can actually query if UNICODE is enabled so maybe do
> something based on if it is or isn't set.
>
> Rainer wrote the wonderfull guichan port. Any thoughts what the best
> thing to do here is Rainer?
>
> -Ivan/
The demos call SDLEvent.enableUNICODE(1) explicitly, and the text input
fields and areas are working there, so I assume that it is the right
thing to do. I didn't have much time to work on the game for which I
ported guichan originally so I don't have too much experience with it
either (ironically :)).
Rainer
> David Lareau wrote:
>
>
>>Hi,
>>
>>I've tried to use a guichan TextField but found that most of the key
>>input aren't handled. The special cases like the arrows or the delete
>>key work fine, but the common letters and numbers aren't recognized as
>>input. The Key event generated by the keypressed has a keyvalue of 0.
>>
>>I believe the problem is in the sdljavax.guichan.sdl.SDLInput
>>convertKeyCharacter method. The first block seems to handle those
>>numbers and letters but really doesn't.
>>
>>private Key convertKeyCharacter(SDLKeyboardEvent keysym) {
>>int value = 0;
>>
>>if (keysym.getUnicode() < 255) {
>> value = keysym.getUnicode();
>>}
>>
>>switch (keysym.getSym()) {
>> case SDLKey.SDLK_TAB :
>> value = Key.TAB;
>> break;
>>
>> ...
>>
>>}
>>
>>...
>>
>>}
>>
>>
>>I've added the following in the switch statement, and it fixes the
>>problem:
>>case SDLKey.SDLK_a:
>> value = (int)'a';
>> break;
>>... for each letter and number
>>
>>
>>I'm not sure if that's the best solution. Perhaps someone might know
>>why the getUnicode() method returns 0. I'm using Windows XP by the
>>way, I don't know if it matters.
>>
>>Anyhow, yay my first somewhat-contribution to an open source project!
>>
>>Cheers,
>>David Lareau
>>
>>
>>
>>
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>
>
>
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