Re: [sdljava-users] GLU support added to gljava(opengl) binding
Status: Beta
Brought to you by:
ivan_ganza
From: Ivan Z. G. <iva...@ya...> - 2005-04-26 22:31:21
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This looks very interesting. Strange about the GLEW errors. What about using the precompiled binaries? The GLEW binding should definatly build. If anyone else has problems building GLEW on Windows please let me know... -Ivan/ Rainer Koschnick wrote: > Ivan Z. Ganza wrote: > >> Yes I would be interested to see what you've done. We really need to >> get some GUI support into sdljava. Lets talk when your back...Enjoy >> the vacation. >> >> -Ivan/ >> > > Ok, as soon as I have done some more testing I will send you the > source code for the sdljavaguichan port. I am building this on > Windows and the GLU extensions are currently giving me a headache > since some methods are not defined in the MS Platform SDK: > > glew_wrap.obj : error LNK2019: unresolved external symbol > _gluBuild1DMipmapLevel > s referenced in function > _Java_org_gljava_opengl_x_swig_GlewJNI_gluBuild1DMipmap > Levels@56 > glew_wrap.obj : error LNK2019: unresolved external symbol > _gluBuild2DMipmapLevel > s referenced in function > _Java_org_gljava_opengl_x_swig_GlewJNI_gluBuild2DMipmap > Levels@60 > glew_wrap.obj : error LNK2019: unresolved external symbol > _gluBuild3DMipmapLevel > s referenced in function > _Java_org_gljava_opengl_x_swig_GlewJNI_gluBuild3DMipmap > Levels@64 > glew_wrap.obj : error LNK2019: unresolved external symbol > _gluBuild3DMipmaps ref > erenced in function > _Java_org_gljava_opengl_x_swig_GlewJNI_gluBuild3DMipmaps@52 > glew_wrap.obj : error LNK2019: unresolved external symbol > _gluCheckExtension ref > erenced in function > _Java_org_gljava_opengl_x_swig_GlewJNI_gluCheckExtension@16 > glew_wrap.obj : error LNK2019: unresolved external symbol > _gluUnProject4 referen > ced in function _Java_org_gljava_opengl_x_swig_GlewJNI_gluUnProject4@84 > gljava.dll : fatal error LNK1120: 6 unresolved externals > NMAKE : fatal error U1077: 'D:\PROGRA~1\MICROS~1.NET\VC7\bin\link.exe' > : return > code '0x460' > Stop. > > I believe this is due to the fact that those are GLU 1.3 and MS is at > 1.2 or even lower (didn't check). > > I also ported the guichan demo applications: > > - ffdemo (Final Fantasy Style Menu) > - fpsdemo (First Person Shooter Style Menu, code complete but > currently not working since I cannot build the glew wrapper on Windows > and the code uses GLU) > - openglwidgets (standard widgets demo using OpenGL graphics > implementation) > - sdlwidgets (standard widgets demo using SDL graphics implementation) > > The API--as is--is 99.9% compatible to the C++ version with a few > minor modifications. Since the GUIChan developers are working on a > manual it should be quite useful ;) > > See: http://guichan.sourceforge.net/ > > Cheers, > Rainer > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > sdljava-users mailing list > sdl...@li... > https://lists.sourceforge.net/lists/listinfo/sdljava-users |