Re: [sdljava-users] Aaaaaaargh...
Status: Beta
Brought to you by:
ivan_ganza
From: Ivan Z. G. <iva...@ya...> - 2005-03-22 02:59:03
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The fix has been checked into cvs. Again sorry about this. -Ivan/ Rainer Koschnick wrote: > Chris Dennett wrote: > >> Rainer Koschnick wrote: >> >>> I've been checking my code over and over again for a bug (or rather >>> undocumented feature?) which is actually in the native binding :/ >>> This costed me hours and hours. >>> >>> Why isn't this documented? SDLBlitSurface doesn't behave as it should >>> due to those changes below. >>> >>> int SWIG_SDL_BlitSurface_FAST(SDL_Surface * src, int sX, int sY, int >>> sWidth, int sHeight, SDL_Surface *dst, int dX, int dY, int dWidth, int >>> dHeight) { >>> srcBlitRect.x = (sX > -1 ? sX : 0); >>> srcBlitRect.y = (sY > -1 ? sY : 0); >>> srcBlitRect.w = (sWidth > -1 ? sWidth : 0); >>> srcBlitRect.h = (sHeight > -1 ? sHeight : 0); >>> >>> dstBlitRect.x = (dX > -1 ? dX : 0); >>> dstBlitRect.y = (dY > -1 ? dY : 0); >>> dstBlitRect.w = (dWidth > -1 ? dWidth : 0); >>> dstBlitRect.h = (dHeight > -1 ? dHeight: 0); >>> >>> return SDL_BlitSurface(src, &srcBlitRect, dst, &dstBlitRect); >>> } >>> >>> Positions _CAN_ be negative. Otherwise how are you supposed to move a >>> sprite or image outside of the screen if it is nailed to position 0? >>> >>> srcBlitRect.x = sX; >>> srcBlitRect.y = sY; >>> srcBlitRect.w = (sWidth > -1 ? sWidth : 0); >>> srcBlitRect.h = (sHeight > -1 ? sHeight : 0); >>> >>> dstBlitRect.x = dX; >>> dstBlitRect.y = dY; >>> dstBlitRect.w = (dWidth > -1 ? dWidth : 0); >>> dstBlitRect.h = (dHeight > -1 ? dHeight: 0); >>> >>> Rainer >> >> >> >> Erk, that might be a bit of a problem. See if you can make a patch >> based on the CVS source, and then submit it to this mailing list. >> > > Yes, indeed. Never used diff, but let's see how Turtoise can handle > this :) > > RCS file: /cvsroot/sdljava/sdljava/src/sdljava/native/SDLVideo.i,v > retrieving revision 1.28 > diff -u -r1.28 SDLVideo.i > --- native/SDLVideo.i 18 Feb 2005 04:21:27 -0000 1.28 > +++ native/SDLVideo.i 21 Mar 2005 06:10:19 -0000 > @@ -32,14 +32,13 @@ > // also note that we use pre-allocated SDL_Rects so no new memory > needs to be allocated > // during the blit! This means only one thread should be doing the > blits! > int SWIG_SDL_BlitSurface_FAST(SDL_Surface * src, int sX, int sY, > int sWidth, int sHeight, SDL_Surface *dst, int dX, int dY, int dWidth, > int dHeight) { > - > - srcBlitRect.x = (sX > -1 ? sX : 0); > - srcBlitRect.y = (sY > -1 ? sY : 0); > + srcBlitRect.x = sX; > + srcBlitRect.y = sY; > srcBlitRect.w = (sWidth > -1 ? sWidth : 0); > srcBlitRect.h = (sHeight > -1 ? sHeight : 0); > > - dstBlitRect.x = (dX > -1 ? dX : 0); > - dstBlitRect.y = (dY > -1 ? dY : 0); > + dstBlitRect.x = dX; > + dstBlitRect.y = dY; > dstBlitRect.w = (dWidth > -1 ? dWidth : 0); > dstBlitRect.h = (dHeight > -1 ? dHeight: 0); > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > sdljava-users mailing list > sdl...@li... > https://lists.sourceforge.net/lists/listinfo/sdljava-users |