Re: [sdljava-users] Aaaaaaargh...
Status: Beta
Brought to you by:
ivan_ganza
From: Chris D. <Des...@nt...> - 2005-03-21 06:03:45
|
Rainer Koschnick wrote: > I've been checking my code over and over again for a bug (or rather > undocumented feature?) which is actually in the native binding :/ > This costed me hours and hours. > > Why isn't this documented? SDLBlitSurface doesn't behave as it should > due to those changes below. > > int SWIG_SDL_BlitSurface_FAST(SDL_Surface * src, int sX, int sY, int > sWidth, int sHeight, SDL_Surface *dst, int dX, int dY, int dWidth, int > dHeight) { > srcBlitRect.x = (sX > -1 ? sX : 0); > srcBlitRect.y = (sY > -1 ? sY : 0); > srcBlitRect.w = (sWidth > -1 ? sWidth : 0); > srcBlitRect.h = (sHeight > -1 ? sHeight : 0); > > dstBlitRect.x = (dX > -1 ? dX : 0); > dstBlitRect.y = (dY > -1 ? dY : 0); > dstBlitRect.w = (dWidth > -1 ? dWidth : 0); > dstBlitRect.h = (dHeight > -1 ? dHeight: 0); > > return SDL_BlitSurface(src, &srcBlitRect, dst, &dstBlitRect); > } > > Positions _CAN_ be negative. Otherwise how are you supposed to move a > sprite or image outside of the screen if it is nailed to position 0? > > srcBlitRect.x = sX; > srcBlitRect.y = sY; > srcBlitRect.w = (sWidth > -1 ? sWidth : 0); > srcBlitRect.h = (sHeight > -1 ? sHeight : 0); > > dstBlitRect.x = dX; > dstBlitRect.y = dY; > dstBlitRect.w = (dWidth > -1 ? dWidth : 0); > dstBlitRect.h = (dHeight > -1 ? dHeight: 0); > > Rainer Erk, that might be a bit of a problem. See if you can make a patch based on the CVS source, and then submit it to this mailing list. -- |>>> Dessimat0r /`\ | "We cannot turn back time, but we can _ _|_ _ move it forwards with our own hands." |;|_|;|_|;| \\. . / [www: http://codeknight.net ] \\: . / [e-mail: des...@nt... ] ||: U | /`\ [icq: 21477909 ] ||:. | [msn: des...@nt... ] \,/ ||: U.| ||: | \,/ ||: , | ____--`~--- '--~~__ __ ----~ - ~`---, -~--~ ~---__ ,--~' ~~----___ |