Re: [sdljava-users] GLU Support?
Status: Beta
Brought to you by:
ivan_ganza
From: Rainer K. <ar...@gm...> - 2005-03-10 03:05:18
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Ivan Z. Ganza wrote: > It wouldn't be too difficult, just a bunch of work to add the support > for GLU. Would you find this usefull right now? If so I will work on > adding this soon. > > Once you have the GL context created then I think you should be able to > make GL calls in whatever way you wish from whatever API. I'm not sure > about jogl but I doubt it. jogl would want its own GL instance which > makes no sense in the world of sdljava. > > -Ivan/ > Well, I saw that sdljava's GL instance was not really created by or obtained from SDL either since you create a glew instance so I am not sure how SDL / OpenGL are currently connected. glew has no direct GLU support I guess? I am trying to port GUIChan (a C++ GUI Toolkit) to Java. It has support for Allegro, SDL & OpenGL so I am also porting the OpenGL/SDL demo applications to make sure that my port is working correctly. Their OpenGL fpsdemo needs GLU so I was wondering how difficult it would be to get a binding. It is not urgent, I was just wondering. Cheers, Rainer > Rainer Koschnick wrote: > >> Hello, >> >> how difficult would it be to add GLU support to the gljava subproject? >> Could I use native bindings to the glu32 library and combine those >> with the glew wrapper? Would it work a GL object returned by glew? >> >> Or would it be possible to use jogl instead together with sdljava? >> Did anyone try this? >> >> Cheers, >> Rainer |