FIXED: Re: [sdljava-users] Problem with sdl_gfx -> aaPolygonRGBA
Status: Beta
Brought to you by:
ivan_ganza
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From: Ivan Z. G. <iva...@ya...> - 2005-03-01 23:28:37
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I've finally tracked down the cause of this bug and fixed it! You can
now pass ShortBuffers into all the functions which took short* as a long
of co-ordinates and it will work properly. The problem was in my SWIG
typemap...
Please let me know if this works for you now. I have tested here and
all is working.
-Ivan/
Goliat Skipson wrote:
> First hello to the list :)
>
> i've played around with sdljava for some time and now i have a little
> problem ...
> the method aaPolygonRGBA in SDLGfx seems to be broken somehow
>
> by using this (sample) call to the method:
>
> short[] sx = { 10, 10, 105, 10 };
> short[] sy = { 5, 7, 100, 5 };
> SDLGfx.aapolygonRGBA( surface , sx, sy, (short)255, (short)255,
> (short)255, (short)255 );
>
> i get my gamescreen but no drawn polygon and after a while some lines
> which cover the whole surface appear, additionally they seem to appear
> spontaniously after some frames more or less everytime i restart the
> whole thing
>
> unfortunatly i just tried to do a screenshot of the lines ... but they
> didn't appear at all ... neither the polygon was drawn
>
> i'm using sdljava-0.9.0 and the sun jdk 5.0 running on a gentoo system
> with a current 2.6.10 kernel (with those thousand gentoo patches)
>
> greetz Goliat
>
>
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