Re: [sdljava-users] Can AWT/Swing widgets be used inside or alongside sdlsurface?
Status: Beta
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From: Chris D. <Des...@nt...> - 2005-02-23 22:04:01
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Chris Dennett wrote: > Chris Dennett wrote: > >> Sannie Kwakman wrote: >> >>> Hi everyone! >>> >>> I'm checking out various high-speed graphics and game libraries for >>> use in a java based multiplayer game I'm developing. Sdljava seems >>> to do the trick on most requirements, but there is something that I >>> haven't figured out yet. At certain points in the game, there will >>> be several animations and sprite-movements displayed at once, with >>> some basic chat functionality right next to it. My knowledge of >>> sdljava (or SDL for that matter) is still pretty limited, but my >>> understanding is that I have to create a SDLSurface for the >>> animations and sprite movements (using openGL or sdl_gfx). I wanted >>> to use the standard AWT (or, if possible, Swing) widgets for the >>> chatinterface, which is nothing more than a TextField and scrollable >>> TextArea. In my tests I haven't been able to combine a SDL_surface >>> and AWT/Swing widgets in one window. My approaches so far have been >>> pretty awt-centric (trying to add a SDLSurface to a >>> Container/Frame/JFrame and trying to get a AWT/Swing widget to draw >>> on a SDLSurface) none of which were succesfull. And because a >>> SDLSurface creates its own window, drawing/adding AWT widgets next >>> to the SDLSurface don't seem to be possible either. >>> >>> Is combining AWT/Swing with SDL graphics actually possible (and if >>> so, how) or are there other methods for creating a chat interface >>> within a surface? >>> >>> Thanks in advance! >>> >>> -- Sannie Kwakman >> >> >> >> This seems to be quite a good idea, but you can't do it using the >> approach you are taking. >> >> > Have a look at this: > http://java.sun.com/j2se/1.3/docs/api/java/awt/Graphics.html. If you > want AWT stuff in an SDLJava SDL window, you will need to extend this > class and implement all the abstract methods. You then have to shove > this into somewhere to register it as the default graphics thingy, but > it dosen't tell you how to do this anywhere. > Have a look at Odonata -- they are attempting to have AWT working on SDL, which is what you want to do. I expect they have taken the approach which I outlined in the previous message. See http://adorphuye.com/gallery/Odonata/Odonata20040816 for a screenshot. If you can get the source to this, then it might be adaptable to SDLJava. I think the project is also GPLed, so you can modify and redistribute the source if you want. I'm just trying to find the Odonata CVS so I can check out the latest files (I'm interested in this myself), but it may not have anonymous access. There was also something about AWT / Swing being OpenGL accelerated in the latest version of Java, so perhaps that could also be used? Regards, Chris -- |>>> Dessimat0r /`\ | "We cannot turn back time, but we can _ _|_ _ move it forwards with our own hands." |;|_|;|_|;| \\. . / [www: http://codeknight.net ] \\: . / [e-mail: des...@nt... ] ||: U | /`\ [icq: 21477909 ] ||:. | [msn: des...@nt... ] \,/ ||: U.| ||: | \,/ ||: , | ____--`~--- '--~~__ __ ----~ - ~`---, -~--~ ~---__ ,--~' ~~----___ |