[sdljava-users] Can AWT/Swing widgets be used inside or alongside sdlsurface?
Status: Beta
Brought to you by:
ivan_ganza
From: Sannie K. <sa...@in...> - 2005-02-23 16:57:17
|
Hi everyone! I'm checking out various high-speed graphics and game libraries for use in a java based multiplayer game I'm developing. Sdljava seems to do the trick on most requirements, but there is something that I haven't figured out yet. At certain points in the game, there will be several animations and sprite-movements displayed at once, with some basic chat functionality right next to it. My knowledge of sdljava (or SDL for that matter) is still pretty limited, but my understanding is that I have to create a SDLSurface for the animations and sprite movements (using openGL or sdl_gfx). I wanted to use the standard AWT (or, if possible, Swing) widgets for the chatinterface, which is nothing more than a TextField and scrollable TextArea. In my tests I haven't been able to combine a SDL_surface and AWT/Swing widgets in one window. My approaches so far have been pretty awt-centric (trying to add a SDLSurface to a Container/Frame/JFrame and trying to get a AWT/Swing widget to draw on a SDLSurface) none of which were succesfull. And because a SDLSurface creates its own window, drawing/adding AWT widgets next to the SDLSurface don't seem to be possible either. Is combining AWT/Swing with SDL graphics actually possible (and if so, how) or are there other methods for creating a chat interface within a surface? Thanks in advance! -- Sannie Kwakman |