[sdljava-users] Problem with sdl_gfx -> aaPolygonRGBA
Status: Beta
Brought to you by:
ivan_ganza
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From: Goliat S. <gol...@un...> - 2005-02-17 22:51:17
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First hello to the list :)
i've played around with sdljava for some time and now i have a little
problem ...
the method aaPolygonRGBA in SDLGfx seems to be broken somehow
by using this (sample) call to the method:
short[] sx = { 10, 10, 105, 10 };
short[] sy = { 5, 7, 100, 5 };
SDLGfx.aapolygonRGBA( surface , sx, sy, (short)255, (short)255,
(short)255, (short)255 );
i get my gamescreen but no drawn polygon and after a while some lines
which cover the whole surface appear, additionally they seem to appear
spontaniously after some frames more or less everytime i restart the
whole thing
unfortunatly i just tried to do a screenshot of the lines ... but they
didn't appear at all ... neither the polygon was drawn
i'm using sdljava-0.9.0 and the sun jdk 5.0 running on a gentoo system
with a current 2.6.10 kernel (with those thousand gentoo patches)
greetz Goliat
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