[sdljava-users] Problem with sdl_gfx -> aaPolygonRGBA
Status: Beta
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ivan_ganza
From: Goliat S. <gol...@un...> - 2005-02-17 22:51:17
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First hello to the list :) i've played around with sdljava for some time and now i have a little problem ... the method aaPolygonRGBA in SDLGfx seems to be broken somehow by using this (sample) call to the method: short[] sx = { 10, 10, 105, 10 }; short[] sy = { 5, 7, 100, 5 }; SDLGfx.aapolygonRGBA( surface , sx, sy, (short)255, (short)255, (short)255, (short)255 ); i get my gamescreen but no drawn polygon and after a while some lines which cover the whole surface appear, additionally they seem to appear spontaniously after some frames more or less everytime i restart the whole thing unfortunatly i just tried to do a screenshot of the lines ... but they didn't appear at all ... neither the polygon was drawn i'm using sdljava-0.9.0 and the sun jdk 5.0 running on a gentoo system with a current 2.6.10 kernel (with those thousand gentoo patches) greetz Goliat |