Made some bugfixes. Gettting multiple numbers now works correct. Adjusted and updated some functions.
Added bare bone edit function for SDLGL_AREA_TEXT, SDLGL_AREA_TEXTAREA and SDLGL_AREA_NUMBER. Input for number is clamped to min/max given in definition of the area.
A new functionality for tooltips is added. And a few bugfixes made.
Bugfixes and additional functionality. Further improvements of readability.
Bugfixes and additional function-key support for SDLGL_AREA_TEXT... Preparation for handling elements in SDLGL_AREA_LISTBOX and SDLGL_AREA_NUMBERSEL.
Cleaned up the main code and made it better readable. Whats left to add is the code for the SDLGL_AREA_TEXT... and SDLGL_AREA_SLIDERBOX. And there's the lack for the additional possibility for SDLGL_AREA_NUMBERSEL for support of strings in place of the values.
Added some Bugfixes and examples for randomly colorized spheres.
I added an example for the basic functionality of "SDLGLMAP", which is chosen by the menupoint "Load Game in Progress". The popup menu opens at the mouse-position if the right mouse button is pressed.
The Popup-Menu in the Map-Example will close if the left mouse button is clicked off the menu.
The "View-Stack" now works. I added an example for the basic functionality of "SDLGLMAP", which is chosen by the menupoint "New Game"
In a area with the type "SDLGL_AREA_NUMBERSEL" now the value can be chosen by a mouseclick. The range is from 1 to "num2": A value of 0 can only be chosen by clicking on the attached area on the left.
The Update with fullscreen-support is in the new Zip-File 0.72 for download. There are also some bugfixes made.
Support for desktop fullscreen is now added in the SVN-Version of the main module.
The new version now supports SDL2. The goal is to integrate areas which support input of values and text. A small part of HTML5-like input fields. Something special is the MAP-Area. Its a square with subsquares with auto-sizing function for the visible screen.
While working on the EGOBOO-Editor, I added some more usable features to the main library, including choosing with mou drag and dynamic input-areas at a given position or centered on actual screen.
At the time being, im working on a full blown level editor for EGOBOO on top of this library.
It uses almost all functionality of SDLGL: Managing a menu, 3D-View with camera, load and display textures, simple display of text with preset font and choosing with mouseclick in different areas.
Added a new directory 'examples' with examples for the usage of the SDLGL-Library.
Added support for handling of 'tooltips'
Now the viewport is something, that can be handled apart from the map. This allows for usage of multiple viewports for the same map.
A bunch of have been added - like support for 'dynamic menus' - since the last update. But only as source file. This code is now available on SVN too and will be developed further. CVS is not supported anymore.
This version is the first one. The next one will have some more usable features. It's developed while I'm building the fronted of FSC (also on SF-Net).
The actual version 0.6 is available from CVS. Package with documentation and example is to follow.
SDLGL is a spinoff of JAD. What's needed now is some documentation. This will need a few days. First package will be available before documentation is added.