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SDL-OpenGL Library / News: Recent posts

New Version V0.96a

Made some bugfixes. Gettting multiple numbers now works correct. Adjusted and updated some functions.

Posted by Paul Mueller 2025-02-26

New Version V0.96

Added bare bone edit function for SDLGL_AREA_TEXT, SDLGL_AREA_TEXTAREA and SDLGL_AREA_NUMBER. Input for number is clamped to min/max given in definition of the area.

Posted by Paul Mueller 2024-03-18

New Version V0.94

Added naming for elements of SDLGL_AREA_NUMBERSEL

Posted by Paul Mueller 2024-01-13

New Version V0.93c

A new functionality for tooltips is added. And a few bugfixes made.

Posted by Paul Mueller 2023-12-30

New Version 0.93

Bugfixes and additional functionality. Further improvements of readability.

Posted by Paul Mueller 2023-12-19

New Version 0.92

Bugfixes and additional function-key support for SDLGL_AREA_TEXT... Preparation for handling elements in SDLGL_AREA_LISTBOX and SDLGL_AREA_NUMBERSEL.

Posted by Paul Mueller 2023-12-18

New Version 0.91

Cleaned up the main code and made it better readable. Whats left to add is the code for the SDLGL_AREA_TEXT... and SDLGL_AREA_SLIDERBOX. And there's the lack for the additional possibility for SDLGL_AREA_NUMBERSEL for support of strings in place of the values.

Posted by Paul Mueller 2023-12-13

New Version V 0.90b

Added some Bugfixes and examples for randomly colorized spheres.

Posted by Paul Mueller 2023-12-04

New Version 0.88

I added an example for the basic functionality of "SDLGLMAP", which is chosen by the menupoint "Load Game in Progress". The popup menu opens at the mouse-position if the right mouse button is pressed.
The Popup-Menu in the Map-Example will close if the left mouse button is clicked off the menu.

Posted by Paul Mueller 2022-06-16

New version available

The "View-Stack" now works. I added an example for the basic functionality of "SDLGLMAP", which is chosen by the menupoint "New Game"

Posted by Paul Mueller 2022-05-11

Small update available

In a area with the type "SDLGL_AREA_NUMBERSEL" now the value can be chosen by a mouseclick. The range is from 1 to "num2": A value of 0 can only be chosen by clicking on the attached area on the left.

Posted by Paul Mueller 2022-02-07

Newer version available

The Update with fullscreen-support is in the new Zip-File 0.72 for download. There are also some bugfixes made.

Posted by Paul Mueller 2022-01-02

Support for fullscreen

Support for desktop fullscreen is now added in the SVN-Version of the main module.

Posted by Paul Mueller 2021-12-05

Upgrade to SDL2

The new version now supports SDL2. The goal is to integrate areas which support input of values and text. A small part of HTML5-like input fields. Something special is the MAP-Area. Its a square with subsquares with auto-sizing function for the visible screen.

Posted by Paul Mueller 2021-11-29

Next update ahead

While working on the EGOBOO-Editor, I added some more usable features to the main library, including choosing with mou drag and dynamic input-areas at a given position or centered on actual screen.

Posted by Paul Mueller 2010-10-01

EGOBOO-Editor as bigger example

At the time being, im working on a full blown level editor for EGOBOO on top of this library.
It uses almost all functionality of SDLGL: Managing a menu, 3D-View with camera, load and display textures, simple display of text with preset font and choosing with mouseclick in different areas.

Posted by Paul Mueller 2010-08-20

New Version 0.9, Examples added

Added a new directory 'examples' with examples for the usage of the SDLGL-Library.
Added support for handling of 'tooltips'

Posted by Paul Mueller 2010-08-01

Features added to SDGLMAP

Now the viewport is something, that can be handled apart from the map. This allows for usage of multiple viewports for the same map.

Posted by Paul Mueller 2010-01-09

New Version on SVN

A bunch of have been added - like support for 'dynamic menus' - since the last update. But only as source file. This code is now available on SVN too and will be developed further. CVS is not supported anymore.

Posted by Paul Mueller 2009-12-06

First version released

This version is the first one. The next one will have some more usable features. It's developed while I'm building the fronted of FSC (also on SF-Net).

Posted by Paul Mueller 2005-04-17

CVS is up

The actual version 0.6 is available from CVS. Package with documentation and example is to follow.

Posted by Paul Mueller 2005-04-05

Soon first package to be added

SDLGL is a spinoff of JAD. What's needed now is some documentation. This will need a few days. First package will be available before documentation is added.

Posted by Paul Mueller 2005-04-01