Removed a big file that was checked in and check in some changes
Added back in the delete file from the repository that were erroring when checked in.
Delete file from the repository that was erroring when checked in.
Added back in the delete file from the repository that were erroring when checked in.
Delete file from the repository that was erroring when checked in.
Delete file from the repository that was erroring when checked in.
Added back in the delete file from the repository that were erroring when checked in.
Minor changes due to JavaScript port changes.
Minor changes due to JavaScript port changes.
Added back in the delete file from the repository that were erroring when checked in.
Implemented new flexible cycle results design.
Added support for slot wheel.
Added back in the delete file from the repository that were erroring when checked in.
Delete file from the repository that was erroring when checked in.
In the process of added support for a slot wheel.
Minor changes based on tweaks to WebGL version of code.
Minor tweaks before finishing up the way symbols are managed.
Converted to the new way of rendering symbols where all reels render the same symbol set held in a singlton and the cycle result symbols are created to animate the win.
Added back in the delete file from the repository that were erroring when checked in.
Delete file from the repository that was erroring when checked in.
Setup font properties to self load and setup symbol2d class to be more flexible.
Setup a sprite child 2d to be used for parent / sprite configurations where the parent moves around a lot.
Finished generalizing the slot reel classes and will start implementing the wheel class.
Starting the process of generalizing the slot reel classes to just slot classes so as to start implementing the wheel class.
Added back in the delete files from the repository that were erroring when checked in.
Delete files from the repository that are erroring when checked in. The following step will be to add them back in as new files to get around the error.
Changes and additions based on javascript port
Refactored the sprite strategies so that sprites and actors can be defined in the XML's.
Minor fixes and refactoring due to porting code to javascript.
Replacing corrupt soundmanager.cpp file
Deleting a corrupt soundmanager.cpp file
Made some minor changes to the sound manager to use more encapsulation when loading sounds.
Fixes based on porting code to JavaScript
Minor change to make code more readable.
Slot changes made due to porting code to javascript
Changes made due to porting the code to javascript.
Refactor the handling of rotation to not use the CRadian type.
Minor changes and modification due to porting the code to javascript.
Removing renamed file causing commit problems.
Fixes and changes discovered when porting code to javascript.
Fixes and changes discovered when porting code to javascript.
Made it easer to change all the location shader variables
Fixes and changes discovered when porting code to javascript.
Changes so that everything builds and runs on Windows.
Changes and refactoring based on porting to JavaScript. Moved the matrix class to the utilities folder.
Added support for the combining of sprite sheet...
Changes and improvements related to developing ...
Minor tweaks and changes.
Minor change to simplify the added support for ...
With the added support for scaled frames to use...
Added support for scaled frames to use sprite s...
Remove SDF files from repository.
Changes so that everything builds and runs on W...
Removed the quad uv object data from the XML fi...
Minor changes to the game engine
Just getting the tip up-to-date.
Fix for game crashing on the Raspberry PI as we...
Last forgoten changes of arm support
Some changes and enhancements due to trying to ...
A few more changes so that it compiles on Raspbian
Changes so that code builds on Raspbian.
Library changes to allow for Arm builds.
Pachinko CMakeLists edited to allow for Arm bui...
Updated to the latest AngelScript and added the...
Deleted some unnecessary files from the project.
Changes required to compile on VS C++.
Minor enhancements, fixes in the library. Have ...
Minor enhancements, fixes in the library. Have ...
Did more refactoring and organizing.
Did more refactoring and organizing.
Refactored the memory foot print of the sprite ...
Minor tweaks and enhancements
Made more changes related to the Sprite Strateg...
Replaced the Stage and Actor singleton with a s...
Replaced the Stage and Actor singleton with a s...
Made a lot of small changes, fixes and modifica...
Updated some objects to allocate using the cont...
Lots of little changes. Battle Hardened can now...
Lots of little changes. Battle Hardened can now...
Updated "Battle Hardened" to the latest to cont...
Converted the game template to the same loading...
Converted the game template to the same loading...
Added a progress bar
Setup a debug string to display in game. Stat h...
Trying a thinner outline on the font
Added some new outline fonts
Needed to check un updated VS sdf file.
Revered back to the PC menu size I had before a...
Added support for swapping in graphics of a dif...
Added some new fonts
Setting up the menus so that they are bigger. A...
Minor changes needed for game template
Added sound to the lobby
needed to check in new XML
minor changes
Last minute game changes at Darryl's request.
Made changes to get the game/engine to build on...
Add art assets for the lobby. Also stated addin...
Added support for scripts to spawn other scripts.
Added some code to the menu system that allows ...