rudolf - 2008-04-12

Hello!

   I am trying to assign values to a struct inside a union, and the asm code looks strange.
If I dont assign all chars in a sequence, the chars that are not assigned will be cleared. Example:

typedef union { // This compiler uses byte alignment! // maximum size is 8 bytes
                unsigned char dat[4];
        struct {
                unsigned char b3;
                unsigned char b2;
                unsigned char b1;
                unsigned char b0;
               }b;
              } inbuffermod;

inbuffermod buff;

void main(void) {
    buff.b.b3=67; // others are cleared!
        buff.dat[buff.b.b0-1] = 0;
}

will generate:

    MOVLW    0x43
    MOVWF    (_buff + 0)
;/home/sdcc-builder/build/sdcc-build/orig/sdcc/src/pic/gen.c:7685: size=2/4, offset=1, AOP_TYPE(res)=8
    CLRF    (_buff + 1)
;/home/sdcc-builder/build/sdcc-build/orig/sdcc/src/pic/gen.c:7685: size=1/4, offset=2, AOP_TYPE(res)=8
    CLRF    (_buff + 2)
;/home/sdcc-builder/build/sdcc-build/orig/sdcc/src/pic/gen.c:7685: size=0/4, offset=3, AOP_TYPE(res)=8
    CLRF    (_buff + 3)

but actually it is a struct, not an union, I dont want to clear (_buff + 1), (_buff + 2) and (_buff + 3).
Is it a bug or is it standart?
does someone knows a workaround? I can send you a minimal code to reproduce the error.

Thank you!
Rudolf

SDCC : mcs51/gbz80/z80/avr/ds390/pic16/pic14/TININative/xa51/ds400/hc08 2.8.0 #5117 (Mar 23 2008) (UNIX)