Usually the project source code consists of hundreds and thousands of files, so it may be difficult for a developer to see the entire picture with all object dependencies and links.
Scvip allows you to look at your code in a different way. All the code is converted into a 3D model, something like solar system. "Planets" of that system are objects from the source code.
For example, the class A and its function A::F() are represented by a cube and a sphere rotating around it, these objects are textured with a source code of the class A and function A::F().
Currently Scvip supports only C++ source code.
This version of Scvip requiers MS Windows 2k or later. Soon there will be cross-platform version. For now *nix users may use Wine.
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