Menu

#596 GUI: Save dialog behaviour

pending-accepted
nobody
GUI (105)
5
2013-01-20
2010-09-05
Scarlatti
No

I did notice that the GUI is called now instead of the standard Sierra interface in the SCI games. I think that's great, solving the 20-limit problem, but I was wondering if it was possible to position the cursor automatically on the next free slot everytime. Otherwise, the player has to either keep overwritting the first slot, or manually move down the list to create a new savegame.

Discussion

  • M. Kiewitz

    M. Kiewitz - 2010-09-06

    This is not SCI specific for example in (some?) SCUMM games, the save dialog is also replaced that way.

    Moving down is kind of problematic. If you got a saved game at slot 50, it would move down there all the time, which could get irritating. Maybe it would be better to remember the last scroll position, so if you would save multiple times, you wouldn't have to scroll down every time.

    Oh, and you need to click currently on the slot you want to save to. So it won't overwrite the first slot automatically in any case.

    Also you may just still disable this feature by adding "sci_originalsaveload=true" to your scummvm.ini (either game-specific or globally).

     
  • Scarlatti

    Scarlatti - 2010-09-07

    I like this feature, and I'll keep using it anyway. I just want it to be more practical. Having to scroll down everytime I want to make a new save is a bit annoying. If it could just position the cursor on the next free slot, that would be perfect.

     
  • M. Kiewitz

    M. Kiewitz - 2010-10-25
    • summary: GUI: Save behaviour in SCI --> GUI: Save dialog behaviour
     
  • Johannes Schickel

    • status: open --> pending-accepted
     
  • Johannes Schickel

    We changed the behavior so that we try to scroll to the last selected or viewed slot. That should be "close enough" I think. I'll set this to pending, so if you have any opinion on that please state it.