#547 Wii : SDL Wii and DVDX

Marc Sola

I found both libraries that should give the Wii version it's full potential.



The SDL Wii is a must have for the Wii development, since the original ScummVM is written on SDL libraries.
And DVDX is an interesting concept, allowing files to be read on burnt DVD-R's via the Wii's disk drive.


  • Johannes Schickel

    • assigned_to: nobody --> dhewg
  • Johannes Schickel

    I'll assign this one to our Wii porter so he might spend this one some attention.

  • Max Horn

    Max Horn - 2009-08-03

    Hm, this request seems a bit vague to me... How about explaining a bit *why* those libs are a "must have", i.e., why dhweg should invest time looking into them? :-). In particular, how does "SDL Wii" differ from SDL -- does it differ at all? (Side note: If it differs, then I wonder, why they didn't get those changes merged into SDL ? :).

  • Andre Heider

    Andre Heider - 2009-08-07

    "must have" is indeed a bit vague ;)

    SDL for Wii came a long way, and seems to work for some coders, it just wasn't around when I started this port. In the end it's just converting pixel data to GX textures, just like my ScummVM Wii backend does now. I don't see any gain, in fact we have one layer less atm. Or am I missing something?

    ISO9660 support via DVDX is supported by ScummVM for ~7 months now: https://sourceforge.net/apps/trac/scummvm/changeset/35930

  • Andre Heider

    Andre Heider - 2009-08-30
    • status: open --> closed-rejected
  • Andre Heider

    Andre Heider - 2009-08-30

    No gain in doing so