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#7015 LAB: Scene 80 resets music

Labyrinth of Time
open
nobody
None
5
2016-02-10
2016-02-03
No

Scene 80, the transition room between the train car and the dim tunnel, plays a looping noise (RM81?) that replaces the music. In the original versions of the game (DOS and Windows), this appears to be accomplished by muting the music and resuming it once the scene is exited. In the ScummVM implementation, the music is stopped when entering the scene and restarted completely when exiting. As a result, the beginning of the looping soundtrack is heard repeatedly during this section.

The attached save file is in the adjacent scene 83 in the train car, facing the entrance to scene 80. Load the file, wait a few beats, walk through the door into scene 80, turn around, and return to scene 83. The music will have restarted.

Tested in 1.8.0git6419-g658306d (Feb 2 2016 05:17:37), Win32

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Discussion

  • Phil Salvador

    Phil Salvador - 2016-02-03

    Whoops, I was evidently going too fast and can't edit the ticket now, but this is for The Labyrinth of Time, not None.

     
  • Willem Jan Palenstijn

    • Group: *None --> Labyrinth of Time
     
  • Phil Salvador

    Phil Salvador - 2016-02-10

    With some more testing, this also happens in Scene 123, the entrance to the Mirror Maze, which also plays a looping sound file to cut off the music. In the normal game, the music continues afterwards rather then restarting.

    Tested in ScummVM 1.9.0git8-g83b3d67 (Feb 7 2016, 15:02:00), Win32

    If it helps, for comparison's sake, I've attached a save file for the non-ScummVM Windows version of the game in the scene 83. You can compare how the music mutes/resumes in this version (behavior is basically the same in the DOS version).