Scummvm version: ScummVM 1.8.0git (Jan 16 2015 10:31:43)
Features compiled in: TAINTED Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG Optimised/Release build.
Bug details: After unsealing and activating the time tunnel at the Perils of Magic exhibit, the control lever from the preceding puzzle is still drawn on the screen after approaching the tunnel.
English language edition of ZGI, 2 CD release. Installed under wine, official patch applied, then all required files copied into /usr/share/scummvm/zgi
Debian Wheezy 7.8, Kernel 3.2.0-4-amd64 (#1 SMP Debian 3.2.65-1), gcc version 4.7 (x86_64-linux-gnu)
Steps to reproduce: Play as normal until the time tunnel in the Perils of Magic exhibit is activated. Approach the tunnel.
This is a bug in ScummVM, it works properly in the original:
https://www.youtube.com/watch?v=vs7ALIQa2Uc#t=19m48s
The relevant script is me2j.scr
If I understand correctly, this is the script that draws the lever. At least in my case, I should add, since I didn't use the savegame provided with this bug report.
I think this is the script that decides to show a close-up of the time tunnel (where the lever should not be visible) instead of showing the control panel (where the lever should be visible). So something about this should ensure that the lever isn't shown, perhaps?
Last edit: Torbjörn Andersson 2015-04-05