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#6722 WME: The Kite - Script runtime errors

Wintermute
open
None
5
2014-11-01
2014-08-27
No

ScummVM 1.8.0git (Aug 24 2014 08:51:39)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG

One can force "Script runtime error"s when performing a certain action (that probably shouldn't be allowed)

Load the save and walk left until the cutscene kicks in.
Wait until the busy pointer is gone and the cutscene goes into close-up.
You can now choose items from your inventory (that should probably be omitted).
Choose the knife and wait for the cutscene to switch to Oleh facing his back at the screen.
The knife in your hands glows up meaning you can "act" with it...use the knife with Oleh and the Script runtime errors will come up.

As i said, the whole possibility to choose items in that cutscene should probably be omitted

Savegame attached

The Kite (Version 1.3.e/Windows/English)

AmigaOS4 - PPC - SDL - BE
gcc (GCC) 4.2.4 (adtools build 20090118)

Discussion

  • Einar Johan T.S.

    • assigned_to: Einar Johan T.S.
     
  • Tobia Tesan

    Tobia Tesan - 2014-09-21

    Uhm. AFAIK we are basically running Mnemonic's script engine, I suspect that this could be an original game bug with P >= 0.6

    Will have to test it with the original interpreter sometime to make sure.

     
  • Anonymous

    Anonymous - 2014-09-22

    Original game bug.

    Checked with 1.3.e on windows.

     
  • Anonymous

    Anonymous - 2014-09-22

    Added a save from the original engine right before.

     
    • Tobia Tesan

      Tobia Tesan - 2014-09-29

      Double post, sorry

       

      Last edit: Tobia Tesan 2014-09-29
  • Tobia Tesan

    Tobia Tesan - 2014-09-29

    I assume we can close this, right?

     
  • Anonymous

    Anonymous - 2014-11-01

    I guess it can be closed and marked as "original engine bug"?

     
  • Tobia Tesan

    Tobia Tesan - 2014-11-01

    Not yet. Looks like what we do here is
    1. Checking with the original developer if there is an updated version (or plans for one)
    2. If not, we consider adding a workaround.