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#6645 TUCKER: Ego walks "through" closed cellar door

Bud Tucker
open
nobody
5
2014-06-14
2014-06-14
No

ScummVM 1.7.0git (Jun 11 2014 20:43:14)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG

At the beginning of Part Three, Bud can enter the cellar (with closed doors).
As the animation of him climbing into the cellar takes place, the doors will be drawn as open (but only when the rectangle of ego will pass them).
Looks extremely wrong, but the same happens in DosBox with the original interpreter

Bud Tucker in Double Trouble (DOS/English)

AmigaOS4 - PPC - SDL - BE
gcc (GCC) 4.2.4 (adtools build 20090118)

1 Attachments

Discussion

  • Anonymous

    Anonymous - 2014-06-14

    It could be a hotspot error.

    The "cellar hotspot" one can actually enter shouldn't be visible until one has used the watch with the "cellar door".
    I believe the "cellar door" hotspot should always cover the "cellar" hotspot beofre the above has taken place.

    Would fix the wrong enter animation of the doors aswell

     
  • digitall

    digitall - 2014-06-14
    • labels: --> occurs-in-original
     
  • digitall

    digitall - 2014-06-14

    Replicated with latest Git master on Linux x86_64 with (DOS/German) variant and the attached savegame.

     
  • digitall

    digitall - 2014-06-14