ScummVM 1.7.0git (Jun 11 2014 20:43:14)
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At the beginning of Part Three, Bud can enter the cellar (with closed doors).
As the animation of him climbing into the cellar takes place, the doors will be drawn as open (but only when the rectangle of ego will pass them).
Looks extremely wrong, but the same happens in DosBox with the original interpreter
Bud Tucker in Double Trouble (DOS/English)
AmigaOS4 - PPC - SDL - BE
gcc (GCC) 4.2.4 (adtools build 20090118)
It could be a hotspot error.
The "cellar hotspot" one can actually enter shouldn't be visible until one has used the watch with the "cellar door".
I believe the "cellar door" hotspot should always cover the "cellar" hotspot beofre the above has taken place.
Would fix the wrong enter animation of the doors aswell
Replicated with latest Git master on Linux x86_64 with (DOS/German) variant and the attached savegame.