ScummVM 1.7.0git (Jun 11 2014 20:43:14)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG
When on the boat in the docks, both Ego and Billie are missing a "down" animation which leads to "drop" when the boat reaches it's lowest point.
In the original interpreter ego should "float" the same way the boat does
Bud Tucker in Double Trouble (DOS/English)
AmigaOS4 - PPC - SDL - BE
gcc (GCC) 4.2.4 (adtools build 20090118)
raziel_: Can you please attach the equivalent savegame from the original interpreter running in DOSBox to allow comparison by developers? Thanks.
Replicated with latest Git master on Linux x86_64 with (DOS/German) variant and the attached savegame i.e. Not BE specific bug.
Not sure if it exactly the same "bug" behaviour though. I observe that Billy and Tucker(Ego) sprites moving vertically in the wrong phase compared to the Boat sprite i.e. They should move up and down in sync with the boat so they appear to be accurately "on deck"... However, instead as the boat moves down a step, Billy and Ego move up a step... :/
Yeah, sorry for the poor explanation, i meant what you wrote :-)
Savegame from the original interpreter played with DosBox