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#6639 TUCKER: Punk sprite freeze, second sprite appears

Bud Tucker
open
nobody
None
5
2014-06-14
2014-06-13
No

ScummVM 1.7.0git (Jun 11 2014 20:43:14)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG

The punk patrolling the mall (or rather his sprite) gets stopped right before the "Plugs" shop door.
A second ego of the punk continues to walk from behind the stuck ego a few steps to the left and turns around, walks back behind the stuck sprite and on "merging" with the original ego, the original ego finally turns around to continue his normal patrolling to the right.

Save game in mall attached
Screenshot will follow

Bud Tucker in Double Trouble (DOS/English)

AmigaOS4 - PPC - SDL - BE
gcc (GCC) 4.2.4 (adtools build 20090118)

1 Attachments

Discussion

  • Anonymous

    Anonymous - 2014-06-13

    See the second ego emerge from behind the stuck original ego

     
  • digitall

    digitall - 2014-06-14

    raziel_: Can you please attach the equivalent savegame from the original interpreter running in DOSBox to allow comparison by developers? Thanks.

     
  • digitall

    digitall - 2014-06-14

    Replicated with latest Git master on Linux x86_64 with (DOS/German) variant and the attached savegame i.e. Not BE specific bug.

    It appears to be partly a Z-ordering problem when the Punk animation overlaps with the Dodgy bloke in the doorway selling watches.

     
  • Anonymous

    Anonymous - 2014-06-14

    Savegame from the original interpreter played with DosBox