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#6527 WME: Assertion when landing on the planet

Wintermute
open
None
5
2014-04-19
2014-02-08
No

ScummVM 1.7.0git (Feb 6 2014 15:42:12)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG

I get this assertion in J.U.L.I.A. when sending the Mobot to the planet surface.
Background music is playing while the beautiful surface view is shown, nothing else though.

assertion "_str && idx >= 0 && idx < (int)_size" failed: file "./common/ustr.h", line 128

J.U.L.I.A. (fangame) (Windows)

Amiga OS4 - PPC - SDL - BE
gcc (GCC) 4.2.4 (adtools build 20090118)

Discussion

  • Einar Johan T.S.

    • Group: *None --> Wintermute
     
  • Einar Johan T.S.

    I'm curious as to your version of the game, since it detects as (fangame).

    Currently "(fangame)" is my (rather poorly) chosen way of saying "This game does not have an explicit detection entry, so we simply looked into any available dcp-files for the necessary files to launch, and grabbed the window-title as a game-title".

    Where did you get this version from, and what language is it?

     
  • Anonymous

    Anonymous - 2014-02-14

    I'm not sure if it is anywhere else available but from STEAM.
    I didn't put much effort into finding another site that may offer it after i found it there :-)

    It's the english pc version

     
  • Anonymous

    Anonymous - 2014-04-17

    Adding a save game just before the assertion (just land the MoBot)

     
  • Anonymous

    Anonymous - 2014-04-17

    I am not able to reproduce this assertion anymore.

    Neither with the save state nor with playing from start, so i guess this is fixed :-)

     
  • Einar Johan T.S.

    • Owner: Anonymous --> Einar Johan T.S.