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#6505 RINGWORLD2: Laser diffusion field doesn't look quite right

closed-fixed
None
5
2014-02-09
2014-01-19
No

English CD version of the game

In the original, it looks like there's some kind of transparency effect or similar on the laser diffusion field. In ScummVM, it's a uniform dark gray.

Comparing the two screenshots, I also noticed that colours seem slightly darker in ScummVM (I've seen similar in games where the original doesn't use even 8 bits per colour, but I haven't checked if that's what's going on here) and that there's a dark line at the top of the scene in ScummVM. The latter is probably the only thing worth looking into.

2 Attachments

Discussion

  • Strangerke

    Strangerke - 2014-02-06

    The problem seems to be in Scene600::Smoke::getFrame(). Transparency isn't taken into account when copying the pixels

     
  • Paul Gilbert

    Paul Gilbert - 2014-02-09
    • status: open --> closed-fixed
    • assigned_to: Paul Gilbert
     
  • Torbjörn Andersson

    Looks right to me.