No footstep sounds, in walking passages.
I think the bug reporter means that there are no footsteps in the first-person sequences.
Exactly what the author wanted to say :D.
One of the main problems seems to be that the 'initialCountdown' parameter to SoundMan::playTwoSounds() is always(?) zero. This, I believe, accounts for the walking sounds.
I think the turning sound is set up by playSoundTree(), but _initialCountdown3 is also always zero.
But I don't know what the countdowns are supposed to be.
Thanks for the bug report.
The bug should be fixed in the next daily build.