#6478 NEVERHOOD: No footstep sounds

The Neverhood
footstep (1)
implol lol

No footstep sounds, in walking passages.


  • Willem Jan Palenstijn

    • summary: No footstep sounds --> NEVERHOOD: No footstep sounds
  • Ori Avtalion

    Ori Avtalion - 2014-01-04

    I think the bug reporter means that there are no footsteps in the first-person sequences.

    • implol lol

      implol lol - 2014-01-04

      Exactly what the author wanted to say :D.

  • Torbjörn Andersson

    One of the main problems seems to be that the 'initialCountdown' parameter to SoundMan::playTwoSounds() is always(?) zero. This, I believe, accounts for the walking sounds.

    I think the turning sound is set up by playSoundTree(), but _initialCountdown3 is also always zero.

    But I don't know what the countdowns are supposed to be.

  • Benjamin Haisch

    Benjamin Haisch - 2014-01-06
    • assigned_to: Benjamin Haisch
  • Benjamin Haisch

    Benjamin Haisch - 2014-01-06

    Thanks for the bug report.
    The bug should be fixed in the next daily build.

  • Benjamin Haisch

    Benjamin Haisch - 2014-01-06
    • status: open --> closed-fixed