#6473 NEVERHOOD: Looping sounds have a slight pause between loops

The Neverhood

Using git master@66dddbe892765212cf3821fd08005cef9584df2e

Looping sounds have a slight pause between when the sample ends and begins again.

This is noticeable when using the elevator in the dark room in the hall of records. The original game has a smooth sound, while ScummVM does not.

Attached is a small patch I wrote a while back that tries to fix this. The sound plays smoothly, but it glitches. I think this happens due to seek(0) being called while the stream still playing (in NeverhoodAudioStream::readBuffer).

1 Attachments


  • Filippos Karapetis

    • status: open --> closed-accepted
    • assigned_to: Filippos Karapetis
  • Filippos Karapetis

    Many thanks for the patch!

    I've applied a modified version, which fixes the pops. Closing


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