Dear developer team,
some days ago I used some free time to compare the current status of
"Gabriel Knight 1 - Sins of the fathers" in the daily build of ScummVM.
For the comparison I ran DOSBox and ScummVM (1.7.0git3970-gc65e8a3 (Nov 9 2013 05:16:52))
on a MacBook Pro (OSX 10.9, Mavericks) at the same time.
For I am owner of a real Roland MT-32 sound module, I used the inbuilt Munt synthesizer
with the correct ROM file setup and the music was really amazing.
Everything seemed to work flawless up to a special point near the end of Day 1:
When trying to talk to inspector Mosely (Mostly) at his office. In the original
(proved via DOSBox) it is possible to talk to Mosely as soon as Gabriel sat down
on the chair.
In ScummVM the Object of inspector Mosely cannot be operated. While clicking at his
image within the talk option pointer (?) the female narrator tells always that "Mosely
is the person who can talked to in this room" as if I had clicked on the floor or
another domain in the screen. Out of this reason it is not possible to get further in
the story line and to complete day 1.
Beside the object error I found a sprite scaling error at the crime szene of day 1:
Instead of being scaled to the programmed image the sprites are always painted
with their smallest image.
The fruits seem to hang very low now for getting the game completely playable. Maybe some
of you have time and fun to look into the described bugs. As soon as the status changes
I will test the game again.