In part two of the game, where the big submarine is, in Dosbox you will see that the water has a glow or shiny effect. In ScummVM there isn't any effect, so the water is completely static.
Confirmed by comparing DOSBox and ScummVM with attached savegames.
There is some kind of palette rotation or similar effect giving the water effect.
In the ScummVM Tucker engine, this occurs for a fraction of a second after loading then stops. I suspect that a script which should loop forever in this scene is ending instead... This may be due to a mistake in the interpretation of one of the opcodes..
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Dosbox savegame with the shiny water effect
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ScummVM savegame without any shiny water effect at all (static water)
Confirmed by comparing DOSBox and ScummVM with attached savegames.
There is some kind of palette rotation or similar effect giving the water effect.
In the ScummVM Tucker engine, this occurs for a fraction of a second after loading then stops. I suspect that a script which should loop forever in this scene is ending instead... This may be due to a mistake in the interpretation of one of the opcodes..