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#6352 SCUMM: Speech cut after calling menu in Freddi Fish games

Freddi Fish 3
open
nobody
5
2013-06-15
2013-06-15
Green Ivan
No

WinXP 32bit, ScummVM 1.7.0git540-g49ec202 (Jun 15 2013 07:44:11)
Android 2.3.6, ScummVM 1.7.0git540-g49ec202 (Jun 15 2013 06:13:14)

In Freddi Fish 1-4 and Water Worries, when a speech plays, if you call main menu, wait some time amount (let's call it T seconds) and then back to game, the speech will continue, but it will be cut at T seconds from the end. In other words, the timer of the speech isn't stopped when you call the menu, but the sound is stopped. And when you resume the game, the speech and the timer are out of sync, and the timer ends earlier than sound. I didn't manage to reproduce that in FT and SamNMax.

Discussion

  • digitall

    digitall - 2013-06-17

    Replicated with Freddi 3 with latest Git Master on Linux x86_64. This can replicated as the submitter indicated by starting a conversation i.e. with the pelican, then hitting F5 to bring up the menu, wait then hit resume... The speech will be truncated in time as described.

     
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