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#6333 TONY: Flickering sprites at Shack's Door left of Lorenz

Tony Tough
open
fuzzie
Graphics (902)
5
2013-05-19
2013-05-18
nitrus
No

ScummVM version: 1.6.0pre36-g98cdf0e (May 16 2013 16:38:47)
Language: English
Platform: Windows XP

When I use the frozen worm on the keyhole (with the ingredient list in the crack ), tony flickers, and the worm's sprite is a bit cut-off at the bottom.

Discussion

  • nitrus

    nitrus - 2013-05-18

    Saved game

     
  • nitrus

    nitrus - 2013-05-18
    • summary: Flickering sprites at Shack's Door left of Lorenz --> TONY: Flickering sprites at Shack's Door left of Lorenz
     
  • nitrus

    nitrus - 2013-05-18
    • priority: 5 --> 3
     
  • Filippos Karapetis

    Please, do not change bug priorities

     
  • Filippos Karapetis

    • priority: 3 --> 5
     
  • fuzzie

    fuzzie - 2013-05-19
    • assigned_to: nobody --> fuzzie
     
  • fuzzie

    fuzzie - 2013-05-19

    The script for using the ingredient list on the crack (loc12.mpl:523) is doing DisableTony, then playing the pattern C12TONY (and doing WaitForPatternEnd), then EnableTony, and I get Tony flickering at the end (when the pattern is disabled but EnableTony didn't get called yet).

    This is caused by us sleeping in ScriptThread, I guess. Not trivial to fix.