Latest Win64 daily
Hopkins Win FR
In some cases speech cuts the music. Load the attached savegame and do something to trigger speech,
for example, look at the statue. That kills the music.
Note that it only seems to happen after the first savegame loading.
If after that you load another savegame (which restores music) and try again, the bug doesn't happen.
Can't reproduce in my environment. Attributing to dreammaster for another check.
I can reproduce this consistently. It only occurs if you load a savegame from scummvm's launcher (and it happens in every location) . If you start the game and then load a savegame from the main menu or gmm instead, everything is normal.
Reproduced... I wasn't testing it properly. Thanks for the info, I'm on it.
Fixed in 8191e74f1f86557668bfe5c76815d30f1a5129e7
Seems to be fixed. However when triggering speech, the music volume drops now.
Pending-Fixed for over a year - Closing