gog.com recently updated their Quest for Glory installer. When starting their version for Quest for Glory 3, this message appears: "Your game is patched with a fan made script patch. Such patches have been reported to cause issues, as they modify game scripts extensively. The issues that these patches fix do not occur in ScummVM, so you are advised to remove this patch from your game folder in order to avoid having unexpected errors and/or issues later on."
ScummVM version: 1.6.0git1859-g8335e34 (Oct 4 2012 10:23:47)
Game language: English
Game version: floppy version 1.1 (most recent gog.com version)
Platform: Windows 7
One particularly important effect of the NRS patch GOG applies is fixing combat timing. Without this patch, combat is incredibly easy because you move many times faster than monsters.
We may have to re-evaluate these patches.
Well, these patches are fan made, not officially released by Sierra. My main concerns are that these patches hack scripts in unexpected ways (e.g. trying to get the absolute value of an object by invoking abs() on it). Some of them make the games unplayable and cause them to crash. Check this bug, for example:
https://sourceforge.net/tracker/?func=detail&aid=3077086&group_id=37116&atid=418820
Would there be any way to get ScummVM to ignore the NRS patches? As far as I know, the gog.com version of Quest for Glory 3 is the only new copy one can legally buy, and the patches now come included by default. When I set it up to play and was told by ScummVM that I should remove the patches, I had no idea which patch files were NRS's and which were Sierra's.
Fixed the incorrect detecion of NRS patches in QFG3 in commit 99e90b9
As for the other bug (fast hero's actions), there's a separate bug report filed in bug #3604938:
https://sourceforge.net/tracker/?func=detail&aid=3604938&group_id=37116&atid=418820
Closing this one as fixed