#6133 SAGA: IHNM Spanish: Spiritual Barometer doesn't change

I Have No Mouth
closed-fixed
Graphics (902)
5
2012-11-11
2012-09-05
depaz
No

ScummVM version: 1.5.0
Bug details: The background colour of characters portrait is supposed to change depending on how good you are playing (Spiritual Barometer). Spiritual Barometer doesn't change under ScummVM, the exact same game works perfectly under DOS.
Language of game: Spanish
Version of game: CD
Platform and Compiler: WIN32

Discussion

  • depaz

    depaz - 2012-09-05

    I've also experienced it with ScummVM 1.4.0, under Linux.
    The bug doesn't affect to the English version of the game.

     
  • Willem Jan Palenstijn

    • summary: SAGA: IHNM: Spiritual Barometer doesn't change --> SAGA: IHNM Spanish: Spiritual Barometer doesn't change
     
  • digitall

    digitall - 2012-09-09

    depaz: Thank you for the bug report.

    To be clear, does this happen from a clean "new game" start of IHNM on ScummVM v1.5.0, or only when you load a savegame?

    Also, to ensure that we can exactly identify this version, could you please attach a text file to this bug
    containing a file listing of your Spanish IHNM datafiles along with file md5sums.
    The output of a tool such as http://md5summer.org/ would be optimal.

     
  • depaz

    depaz - 2012-09-09

    IHNM Spanish md5 sums

     
  • depaz

    depaz - 2012-09-09

    tdhs:

    It does happen from a clean "new game" start of IHNM.

    And about the English version:
    I'm aware that directly starting the game from a saved game with an already green spiritual barometer, loads the game correctly, but displays a black background portrait, instead of green.

    I've attached a text file with the md5sums

     
  • Filippos Karapetis

    Please, attach a savegame just before performing an action that changes the spiritual barometer

     
  • digitall

    digitall - 2012-11-10

    thebluegr: This detailed walkthrough lists the actions affecting the spirtual barometer:
    http://db.gamefaqs.com/computer/doswin/file/i_have_no_mouth_and_i_must_scream_script.txt

    I think the fastest way to replicate from a new game would be in Benny's episode, by getting the fruit from the tree and giving it to the child...

    Though this bug may only affect a single case, so this really needs the original submitter to provide a savegame at the location that they have observed the problem.

     
  • Filippos Karapetis

    Fixed both bugs in commit 1b5e96f

     
  • Filippos Karapetis

    • assigned_to: nobody --> thebluegr
    • status: open --> closed-fixed